Gin rummy, or simply gin, is a two-player card game variant of rummy. It has enjoyed widespread popularity as both a social and a gambling game, especially during the mid twentieth century, and remains today one of the most widely-played two-player card games.

Gin rummy was created in 1909 by Elwood T. Baker and his son C. Graham Baker.[1][2] The game remained local to New York until 1941, when it was publicized throughout the United States after becoming a Hollywood fad.[3]


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Magician and writer John Scarne believed gin rummy to have evolved from 19th-century whiskey poker (a game similar to Commerce, with players forming poker combinations[4]) and to have been created with the intention of being faster than standard rummy but less spontaneous than knock rummy.[5] Card game historian David Parlett finds Scarne's theory to be "highly implausible", and considers the game of Conquian to be gin rummy's forerunner.[4]

If a player draws or takes a card that can be used to form melds with the 10 cards already held, the player declares Big Gin and the hand ends. That player scores a Big Gin bonus (typically 31 points) plus the defending player's deadwood count; that player may not lay off any cards.

Aces are scored at 1 point, face cards at 10, and all other cards are scored at their numerical values. The number of points awarded for bonuses may vary from region to region. No matter what the bonus amounts are.

Another version in this variation (mostly in match play) and in Hollywood gin (see below), a second deck of cards will be used to determine the knock value of a hand. The knock value card will be dealt from the bottom and turned over on top. Above rules apply but both players are dealt ten cards with the last hand winner picking first from the deck.

This is a scoring style, not a rules change to the game of gin. In Hollywood gin, scoring is kept for three different games at the same time. A player's first win will be recorded in their column in Game One. A player's second win will be recorded in their columns for both Game One and Game Two. Their third win will be recorded in their column for all three games. Every game after that is scored in all three columns after that Game 1, Game 2 & Game 3. Once a game (column) is finished bonus are added to that game and hands are played until all three games are finished. Once all three games are finished the totals are added together for a total score.[8]

Gin Rummy is one of the most popular forms of rummy. The game is generally played by two players, each receiving ten cards. Here is an article by David Parlett on the History of Gin Rummy, which was originally published on the Game Account site.

You can end the play at your turn if, after drawing a card, you can form sufficient of your cards into valid combinations: sets and runs. This is done by discarding one card face down on the discard pile and exposing your whole hand, arranging it as far as possible into sets (groups of equal cards) and runs (sequences). Any remaining cards from your hand which are not part of a valid combination are called unmatched cards or deadwood. and the total value of your deadwood must be 10 points or less. Ending the play in this way is known as knocking, presumably because it used to be signalled by the player knocking on the table, though nowadays it is usual just to discard face down. Knocking with no unmatched cards at all is called going gin, and earns a special bonus. (Note. Although most hands that go gin have three combinations of 4, 3 and 3 cards, it is possible and perfectly legal to go gin with two 5-card sequences.)

If the knocker did not go gin, and the counts are equal, or the knocker's count is greater than that of the opponent, the knocker has been undercut. In this case the knocker's opponent scores the difference between the counts plus a 10 point bonus.

A player who goes gin scores a bonus 20 points, plus the opponent's count in unmatched cards, if any. A player who goes gin can never be undercut. Even if the other player has no unmatched cards at all, the person going gingets the 20 point bonus the other player scores nothing.

The game continues with further deals until one player's cumulative score reaches100 points or more. This player then receives an additional bonus of 100 points.If the loser failed to score anything at all during the game, then the winner's bonus is 200 points rather than 100.

In addition, each player adds a further 20 points for each hand they won. This is called the line bonus or box bonus. These additional points cannot be counted as part of the 100 needed to win the game.

Some people play that the bonus for going gin is 25 (rather than 20) and the bonus for an undercut is 20 (rather than 10). Some play that the bonus for an undercut, the bonus for going gin, and the box bonus for each game won are all 25 points.

Some play that a player who undercuts the knocker scores an extra box in addition to the undercut bonus. Also a player who goes gin scores two extra boxes. These extra boxes are recorded on the scorepad; they do not count towards winning the game, but at the end of the game they translate into 20 or 25 points each, along with the normal boxes for hands won. If the up-card was a spade, you get two extra boxes for an undercut and four extra boxes for going gin.

When three people play gin rummy, the dealer deals to the other two players but does not take part in the play. The loser of each hand deals the next, which is therefore played between the winner and the dealer of the previous hand.

Countless rummy enthusiasts are exploring their digital counterparts in the world of online rummy. The greatest advantage of online rummy is the elimination of the need for physical card sets or the hassle of gathering players. Online Rummy has established itself as one of the most favored card games throughout India. Rummy game online are absolutely safe & fun - here's why:

The game's victor usually receives a share of the buy-in pool, while the rest serves as a fee for the gaming platform. This form of Real Money Gaming has gained significant traction in India as a preferred method of playing rummy online.

7cric stands out as the premier casino site in India for playing rummy, offering a diverse range of game variants to cater to all types of players. This is made possible through our partnerships with top iGaming providers such as JILI, Evolution Gaming, etc, ensuring a high-quality, immersive gaming experience for all users. 7cric has every rummy game that will suit your skill level and preference.

7cric offers an extensive selection of rummy games in all variants, catering to a wide range of player preferences. What sets 7cric apart is its provision for users to play these games for free initially.

This practice mode is an excellent opportunity for both beginners to learn the ropes and experienced players to refine their strategies, making 7cric a user-friendly platform for all rummy enthusiasts.

Yes, it is legal to play online rummy in India. The Supreme Court of India has classified rummy as a game of skill, and games of skill are legal to play in the country. Platforms like 7cric operate under stringent regulations to ensure a secure and legal gaming environment.

Online rummy is very much real. Reputable platforms like 7cric provide a genuine and fair gaming experience. They use random number generators to ensure the randomness of the cards dealt, and their operations are regularly audited for fairness.

The objective of rummy is to form melds which consist of sets (three or four cards of the same rank) or runs (three or more cards in sequence, of the same suit). Players take turns drawing and discarding cards, aiming to form these melds. On 7cric, you can find a variety of rummy variants with easy-to-understand rules and gameplay mechanics.

The game ends if there are only two cards left on the stock pile and the playerwho took the third to the last card on the pile discards a card withoutknocking. In this situation, there is no winner and another round can begin.

Knocking is not mandatory. A player can choose to continue taking turns even iftheir deadwood count is below 10. If the player is able to Knock when all oftheir cards are melded, plus one to discard, then instead of knocking theydeclare "Gin" and lay down their melds and discard. When a player has gone "Gin"they receive a 20 point bonus and the other player is not allowed to lay off anyof their deadwood. This means that there is a big incentive to try for Gininstead of knocking as soon as you can.

Gin Scoring: A player who goes Gin scores a bonus 20 points, plus theopponent's deadwood count, if any. A player who goes Gin can never be undercut.Even if the other player has no deadwood, the player who goes Gin gets the bonusand the other player gets nothing.

Game Bonus: Players keep dealing the cards for subsequent hands until onereaches a score of 100 or other designated (pre agreed) target score. The firstplayer to reach a score of 100 points receives a "game bonus" of 100 points.

Line Bonus: In addition, each player earns a 20 point bonus for every handwon. This is known as the line bonus or a box bonus. These are not countedtowards the 100 points required to win a game of Gin Rummy.

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