I make games when I'm busy and when I'm not.....
I make games when I'm busy and when I'm not.....
Passionate about game development since a young age, I've dedicated myself to crafting immersive experiences for players. My journey began at the age of 11, where I delved into the world of programming and game development, driven by a deep love for classics like Road Rash, Globy, and Miniclip games. Inspired by titles such as Harry Potter, Need for Speed Underground, Project IGI, and Max Payne, I honed my skills as both a game developer and programmer.
Throughout my career, I've remained steadfast in my pursuit of creating memorable gaming experiences. From mastering the intricacies of Unreal Engine Blueprints and C++ to implementing complex combat systems inspired by Devil May Cry and refining gameplay mechanics influenced by modern titles like Ghost of Tsushima and Sekiro, each project has been a labor of love.
One of my proudest achievements was the realization of a boss encounter that originated from a vivid dream, a testament to my unwavering dedication to the craft. With a keen eye for detail and a relentless drive for innovation, I continue to push the boundaries of what's possible in game development, striving to deliver engaging experiences that resonate with players on a profound level.
Experiences:
Java
C++ (Unreal Engine)
Android Studio
Unreal Engine
Visual Scripting (Blueprint)
Ethical Hacking
Python
Visual Basic
Video Editing