Associate Professor
Gwangju Institute of Science and Technology (GIST), Korea
Game data mining, Imitation learning, Play modeling for adaptive games, Game AI competition portal
Assistant Professor
LIACS, Computer Science Department
Leiden University, Netherlands
Game data mining, Imitation learning, Play modeling for adaptive games, Game AI competition portalopponent modeling for strategy (Diplomacy) and real-time strategy games (StarCraft), with an emphasis on creating human-like opponent characters, targeted at long-term player satisfaction
Edith Cowan University Department of Computing Science
artificial intelligence and computational intelligence, particularly evolutionary design, AI and CI in games, sequence modeling, and artificial evolution
Indiana University, Bloomington, Department of Computing Science
Genetic and Evolutionary Computing, AI, and their applications to computer games and simulations for education and training (serious games), interactive evolutionary design, machine learning, engineering design, and non-linear optimization
IT University of Copenhagen, Center for Computer Games Research
to make computer games adapt to their players through finding out what players want (whether they know it or not) and creating new game levels, challenges or rules that suit the players. The intersection between computational intelligence and games