Members

Kyung Joong Kim

Chair (2020~)

Associate Professor

Cognition & Intelligence Lab

Gwangju Institute of Science and Technology (GIST), Korea

Game data mining, Imitation learning, Play modeling for adaptive games, Game AI competition portal

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Mike Preuss

Member (Former Chair)

Assistant Professor

LIACS, Computer Science Department

Leiden University, Netherlands

Game data mining, Imitation learning, Play modeling for adaptive games, Game AI competition portalopponent modeling for strategy (Diplomacy) and real-time strategy games (StarCraft), with an emphasis on creating human-like opponent characters, targeted at long-term player satisfaction

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Michael Buro

Member

University of Alberta, Department of Computing Science

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Sung-Bae Cho

Member

YONSEI University, Department of Computing Science

Intelligent Robots, Intelligent Agent,Bioinformatics, Biometrics, Intrusion Detection System [IDS]

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Phil Hingston

Member

Edith Cowan University Department of Computing Science

artificial intelligence and computational intelligence, particularly evolutionary design, AI and CI in games, sequence modeling, and artificial evolution

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Sushil J. Louis

Member

Indiana University, Bloomington, Department of Computing Science

Genetic and Evolutionary Computing, AI, and their applications to computer games and simulations for education and training (serious games), interactive evolutionary design, machine learning, engineering design, and non-linear optimization

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Santiago Ontañón

Member

Drexel University, Department of Computing Science

Case-Based Reasoning, Learning from Demonstration, RTS Games and Story Generation

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Pieter Spronck

Member

Tilburg University, Bloomington, Congnitive Science & Artificial Intelligence

to realize an implementation of general machine intelligence in games

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Gabriel Synnaeve

Member

University of Grenoble, Collège de France

game AI, cognitive modeling, machine learning, robotics, and biologically inspired intelligence

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Teck-Hou Teng

Member

Nanyang Technological Univeristy , Fuzzy Neural Networks & Cognitive Systems group

reinforcement learning, self-organizing neural network (as function approximator) and multi-agent systems

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Julian Togelius

Member

IT University of Copenhagen, Center for Computer Games Research

to make computer games adapt to their players through finding out what players want (whether they know it or not) and creating new game levels, challenges or rules that suit the players. The intersection between computational intelligence and games

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