RSNEsportz is a For-Profit esports organization that promotes teamwork, discipline, and leadership in a competitive environment for gamers of all skill levels.
We go beyond, embedding individuals with skills and resources pertaining to gaming, mentorship, career readiness, and scholastic opportunities. RSNEsportz provides resources for students, educators, and professionals, focusing on streaming, content creation, game design, and team management.
The organization champions diversity, innovation, and the power of play, shaping the future of esports.
Education in gaming is a fantastic way to reach youth in a space that's interactive, engaging and self-rewarding. We encourage students to form social bonds and find community while pursuing something they care about in a digital space. Our mission is to bring schools and community agencies programming that will engage all youth with an experience that will help them transition throughout their life.
To obtain the best gameplay and to sustain the longevity of technology users must understand how to proper manage technology
The mindset of a person while gaming is sometimes more advanced than when operating IRL. Let's find ways to make the healthy transition
Students will understand what it takes for them to be a winner and progress in games and life.
Students will learn strategies to have positive engagements, host fun events and interactive ways to uplift their peers and community
9:00 am-9:15 am - Minecraft Proactive Circle
9:15 am-9:45 am- Daily Lesson/ Activity Begins
9:45-10:00 - Game Set up
10:00 am-12:00 pm- SSG (Such a Smart Gamer) Competitions
Games includes: Super Smash Bros, Valorant,
9:00 am - practice time: Students prepare media equipment and understand the purpose of sports media
Practice time - 11:30
Students gather field experience recording sessions
gathering data for Howard University football Breshna Game - Informative "Myth Buster" game about the team and team staff - made by HUMS2 students
Link to Breshna - www.breshna.io
Players all start by completing a match in a specific game
The players then input 5-10 Specific pieces of data ( depending on the game) from that match into a spreadsheet manually (damage, falls, Scores, etc...)
Players repeat this process 5 times.
After the 5th data entry, students will then calculate the 5-number summary (mean, median, mode, min, max) using calculator for each data set.
Students can then create their "player card" Using Canva which will display their Top 3 Stats on the front along with their gaming name and photo, the back of the card will have more stats and their Self-Reflection
Process can be repeated and added to personal spreadsheet for updated cards.
Valorant Download ( For practice and the September tournament)
Junior Solar Sprint World - https://www.nasef.org/junior-solar-sprint-minecraft-contest
Steam for gameplay
Google Chrome
Headphones
Notebooks