These creepy tales are enjoyed by themselves. They may or may not be a part of a series.
Bottom line, these books are a great place to start.
Ages 8-12
On Halloween night, Josie and her two best friends, Jackson and Alison, sneak into the infamously haunted Bachelor’s Grove. Later, a sinister meme appears on their phones, luring them in…and never letting them go.
Ages 8-12
Molly Teng sees things no one else can.
By touching the belongings of people who have died, she gets brief glimpses into the lives they lived. Meeting Jade, a 100-year-old "hungry" ghost, just may destroy them both.
Ages 9-14
Hannah's illustrated sketch diary morphs into a chilling new form after a game goes terribly wrong and an evil spirit starts conversing with her on the page.
Ages 9-12
When the town-wide scavenger hunt game moves to the cemetery, nobody wants to play anymore. Except now it's too late to quit…
Ages 8-12
His skin is like clay, and he doesn’t speak. And in the dark, Morel doesn’t look like a kid at all. . . .
Ages 9-14
What can Travis and his friends learn from their investigations into the mysterious witch in the woods? And – if the witch really does exist – will they make it home to tell the tale…?
Ages 9-12
The legend of Bigfoot gets a bone-chilling update in this scary story about a young girl and her scout troop who are willing to brave the woods to find her missing friend when no one else will.
Ages 8-12
Rafa crafts the scariest ghost story he's ever told, but when the details of The Caretaker spring to life, it's up to Rafa to stop the real-life horrors.
Ages 9-14
Benji Zeb has to balance preparing for his bar mitzvah, his feelings for a school bully, and being a werewolf in this heartfelt, coming-of-age novel for middle-grade readers.
Ages 8-12
Jake and the other finalists in a ghost-story writing competition for children have been invited to tour Grimstone Hall where they’ll learn about the seven ghosts who haunt the grounds!
Ages 8-12
Twins seek medical help in a remote village after their father is in a canoeing accident...only to discover the scarecrow that stands watch in town has a strong hold on its residents.
Ages 8-12
What's scarier than a collection of clown dolls in a secret locked room?
How about... those clown dolls coming to life. And hunting you down.
Ages 10-13
A supernatural creature, one with eerie connections to Colin's family, is coming after them. If Anna and Colin can’t stop the creature by Halloween night, it would spell destruction for Ravenfall...and the world.
Ages 8-12
Serenity has a recurring nightmare, but things get real when her parents take her brother, Peace, to Duppy Island for "treatment" and Serenity is confronted by the creepy Dr. Whisper and the faceless douen children.
Ages 9-12
Sixth-grader Sebastian Wight is cursed with the ability to see the dead, but now a nasty spirit, the shadowman, is determined to claim him for the dead--and this brings him to Gallowgate Academy for Ætheric Arts, where he can learn to control his abilties.
Ages 9-12
Aly is the middle child in what she thought was a normal family, except suddenly whenever she gets angry at someone things burst into flame-- Aly's older sister and younger brother aren't exactly normal either.
Ages 10-12
Penny Hope sees possessed souls and ventures into a haunted house in the forest on a mission to save them, and defeat her own demons, in the process.
Ages 10-12
While working on a school project about Bolingbroke's supernatural history, best-friend eighth graders Val and Lanie accidentally unleash a demonic presence
Ages 8-12
Three tweens with unique talents must team up to battle prehistoric zombifying monsters taking over a spooky mansion
Ages 8-12
Twelve-year-old Calista Wynn will lose her ability to speak with the dead on her thirteenth birthday. And with only a few weeks left, children have started going missing.
Ages 8-12
The undead are getting faster and growing in numbers. Can Joule, Regina, and Oliver survive zombie season? (Roblox game connection with QR code).
Ages 9-12
When Mallory has a terrifying encounter with the same old woman from her dreams, she knows she has to do something―but what? Mallory is forced to investigate the one legend she's always secretly been afraid of . . . Sweet Molly.
Ages 9-12
The Black Slide is no ordinary piece of playground equipment. What Griffin and Laila find at the other end of this strange portal is a cruel world, populated by bloodthirsty creatures on a quest to become immortal.al.
Ages 8-12
For as long as anyone could remember there wasn’t a house at the dead end of Juniper Drive . . . until one day there was. There’s something off about the House; Jac can feel it. It WANTS something from her...
Ages 10-13
Locals claim the woods surrounding Woodmoor Manor are inhabited by creatures with glowing eyes. What Ginny finds there may actually be worse!
Ages 10-12
Esther Gold loves Halloween more than anything in the world, but someone is out to make sure Halloween never comes to an end.
Ages 9-12
Hadley is sent to live with 2 aunts after the disappearance of her parents, but these aunts may not be what they seem...
Ages 9-12
Zach, Alice, and Poppy must bury a bone-china doll in an empty grave in order to appease the spirit of a restless ghost.
Ages 9-12
One of our most iconic childhood games receives a creepy twist as it becomes the gateway to a nightmare world.
Ages 9-12
At the Cavendish Home for Boys and Girls, you will definitely learn your lesson, but Victoria soon discovers that The Home is not what it appears to be.
Ages 10-14
Kestrel has been tasked by her mother, a powerful and controlling spell-caster, to hunt down the blood-thirsty Grabbers in order to protect the village.
Ages 8-11
Steve just wants to save his baby brother—but what will he lose in the bargain?
Ages 10-14
Cooger & Dark’s Pandemonium Shadow Show has come to Green Town, Illinois, to destroy every life touched by its strange and sinister mystery.
Ages 9-12
Stepsister, Heather, claims she has been talking to a ghost named Helen, and she warns her siblings, Molly and Michael, that Helen is coming for them.
Ages 10-14
Parallel stories set in different times, one told in prose and one in pictures, converge as a girl unravels the mystery of the abandoned Thornhill Institute next door.
Ages 10-13
The story of a girl who must enter a world of ghosts, witches, and monsters to play a game with deadly consequences and rescue her aunt.
Ages 8-12
Thirteen-year-old Glennon is forced to spend his break surrounded by fog, rats, and chilling myths. Nothing seems quite right... with the island or with his family.
Ages 8-12
A storm blows into town more than wind and rain. In the aftermath, people are missing, demon dogs are suddenly around, and a creepy new principal knows everyone's darkest dreams.
Ages 8-12
Zoey is spending the summer at Bexhill, where a mysterious white cat leads a peculiar pack of black cats. Getting close to their secret puts Zoey in danger.
Ages 8-12
After Holly and Hector Thorn are left behind during a simple game of hide-and-seek, they find themselves transported to a gloomy, magical world seemingly trapped in time.
Ages 12-18
MG--YA
They move, they hunt, and with their dead hands, they will feast. As the world falls, flesh-eating monsters called Feasters rise. But from the ashes, new heroes are born.
Ages 12-18 MG--YA
Middle grade historical novel which follows an anxious young girl learning to face her fears—and her ghosts—against the backdrop of the typhoid epidemic.
Ages 10-13
A blizzard strands cousins Debbie and Jeff at an old mysterious mansion where a strange creature that once guarded a pharaoh's tomb resides.
Ages 10-13
Ever since Cass almost drowned (okay, she did drown, but she doesn't like to think about it), she can pull back the Veil that separates the living from the dead...and enter the world of spirits.
Ages 10-13
Irréelle, a girl made of dust, bone, and imagination, flees to the underside of the graveyard to seek the truth about the magic that brought her to life.
Ages 10-13
Sissy keeps talking about Teresa, a girl who drowned under mysterious circumstances many years ago. But the story of Teresa isn't just for chills...and it's not over.
Ages 8-12
Working for her father's ghost hunting TV series, Karma, and friends Mags and Nyx, must investigate every strange happening in the historically creepy Stanley Hotel.
Ages 8-12
There's another world exists beneath Kraztown's ball pit. A world where the entertainment park's games come to life. And if he isn't careful, Nathan is going to be the next one sucked under!
Ages 8-12
An ancient, long-buried evil has been unleashed upon the community, and it’s up to the kids to stop it before it’s too late. . . .
Ages 8-12
Noe Wiley couldn’t be more excited to move, as she’s ready to make some new friends. But when she does, she doesn't expect the strange warning they give her—to stay out of her basement, no matter what.
Ages 9-12
A boy is imprisoned by a witch and must tell her a new scary story each night to stay alive.
Ages 10-14
When a terrified girl claims she and her father were attacked by a creature - one that could not have been Copper - it threatens not just Copper's secret, but the fate of all Windydown.
Ages 9-12
A woman is dying. Cleo Porter has her medicine. And no way to deliver it. Like all survivors, twelve-year-old Cleo and her parents are sealed in an apartment without windows or doors. They never leave...
Ages 8-12
Claire doesn't believe in ghosts, and then her ghost-hunter father is taken--but by who...or what?
Ages 9-13
An orphan boy is raised by ghosts in a cemetery, where he learns how to become invisible and haunt people’s dreams.
Ages 9-12
Dolls can't move by themselves. . . . Or can they?
This book is a CLASSIC!
Ages 9-12
Making a snow angel leads to the discovery of a crumbling grave stone, a neglected history, and a demanding ghost.
Ages 8-12
No one is allowed to get sick at the Ash House. NO ONE.
And then The Doctor arrives...
Ages 8-12
Molly and Kip, two orphans hired to work at a crumbling English manor house, are about to encounter a possessive horror that has the whole family in knots--TREE knots, that is.
Ages 8-12
When Coraline steps through a door to find another house strangely similar to her own (only better), things seem marvelous...UNTIL THEY ARE NOT.