r.v.Chriss2001@gmail.com
Hi, I’m Rost — a 3D Character Artist working in game development since 2007.
I’ve worked with a range of studios, from indie teams to established companies.
I create game-ready characters through the full production pipeline: high-poly sculpting, retopology, UV mapping, baking, and texturing.
I use industry-standard tools such as 3ds Max, Maya, Blender, ZBrush, Marvelous Designer, Substance 3D Painter, and 3DCoat. I also have a strong understanding of human anatomy and a background in CG painting, with a focus on realistic materials and cloth.
Thanks for stopping by.