Create a polished and expressive flour sack animation that showcases an understanding of the principles of animation. This project will challenges the ability to bring life and emotion to a simple object, utilizing creative storytelling, camera angles, and smooth, visually appealing animation.
Create a uniquely creepy and original character by merging natural elements with mechanical components. The project challenges the ability to conceptualize, design, and digitally sculpt a creepy creature that blends inspiration from nature with mechanical features. Divided into two key phases—Concept Art and 3D Modeling—developing an eerie and imaginative character, from initial sketches to a fully realized 3D model.
Come up with a simple 2D platformer concept (who, what, where, why, when of the game). Create simple environment assets. Producing a basic tile set that can be used in Unreal. Create simple character assets. Animate a character with an idle animation, run/walk animation, and a jump animation. Build one level using Unreal. Program mechanics using Unreal Blueprint Scripting.