Romgi Productions

About Me

I am a  high school student and indie game designer. I've always been fascinated by the world of gaming and started designing my own games a few years ago. What started out as a hobby quickly turned into a passion, and I've been designing games ever since.

One of the biggest challenges I faced was learning the ins and outs of game design on my own, but I found great resources and communities online that helped me develop my skills. I'm constantly experimenting with different game mechanics and themes to create unique and enjoyable experiences for players.

I've had the opportunity to create a few games already, and some of my proudest achievements include: Block Breaker, Tile Vania, and Lightning Air Combat.

My goal for the future is to continue designing games and exploring different genres and themes. I'm excited to see where my passion for game design takes me and can't wait to share my upcoming projects.

Block Breaker

Breakout style game with progressively difficult levels. Use the mouse to move the paddle

Tile Vania

2D Tilemap Platformer with pickups and enemies.  2 levels with hundreds of coins to collect.

Lightning Air Combat

Air combat rail shooter, unlockable aircraft and 3 unique levels.

Games In Development

Crescendo Simulator

A simulated version of the FIRST Robotics Competition made in unity.
This simulation will feature two unique robots:
PROTO: The pinnacle of engineering possibility. Its unique and powerful auto aiming shooter paired with its deployable arm mechanism make it a powerhouse with the capability of scoring over 100 points by itself.

854 Bot: A bot created by Team 854 Iron Bears, for the 2024 FRC Season modeled and scripted into the simulation for practice and testing functionality. 

Download the prototype build here


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