GMTK 2024
Roman Guerin - Game Programmer, 3D
Matthieu Alle - Game Design, Art Direction
Théo Bucamp - Music
Eliaz Lebert - Game Programmer
Erick Madec - Sound Design
Raphaël Martineau - 3D Art
Mario Nicoletti - Game Design, 3D/Tech Art
Special thanks : Léo Hardouineau
Plane game where you have to destroy the fortress and evade the projectile at the right moment to gain a speed boost.
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Project Bachelor year 3 (2023-2024)
Roman Guerin - Game Programmer, Project Manager
Colin Le Bail - Level Designer, Game Designer
Raphaël Martineau - Game Artist, Narrative Designer
Andrew Jacques - Tech Artist, Game Artist
Théo Bucamp - Sound Designer
Ogier Serot - Game Designer, Narrative Designer
StoryGami. is a puzzle game presented in an isometric view, featuring the unique aspect that allows players to create clones to solve each room. However, the player requires time to generate these clones, and their time is limited.
Will you be able to solve these levels?
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1 week project (February 2024)
Roman Guerin: Programing
Leo Hardouineau: Level Design
Mario Nicoletti: Visual Design
Erick Madec: Sound Design
Game was made in a game jam whose theme was "Puzzle game in VR".
We chose to do some mouse trap-like game where the player has to set the correct circuit for the ball to end up in a glass.
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1 week project (November 2023)
Roman Guerin: Programing
Raphael Martineau: Sound design
Colin Le Bail: Game design
Leo Hardouineau: Visual Design
Martin Dury: UI design
Navigate through the level with a simple click, altering the size and color of your character. Grow on pink platforms to jump.
This game has been made in a week, by a team of five for a school game jam
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Prototype Made By Me (October 2023)
Create a road using the tile system of this game.
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Clic here for the github page
Prototype Made By Me (July 2023)
Use a futuristic motorcycle in order to go as fast as possible.
Clic on the picture for more information.
Clic here for the github page
Project Bachelor year 2 semester 2 (2023)
Roman Guerin: Leader, Game design, Programing,
Sacha Dupont: Sound design, Game design
Eliaz Lebert: Game design, Programing
Mario Nicoletti: Visual design, Game Design, Level Design
The game is a plateformer, containing some action, where the player has to learn to control the slime's body in order to get it to do stuff right. He can move on the floor, jump (3 times) and grab walls or some assets.
This game is highly focused on the softbody and the diverse property that it may have.
Clic on the picture for more information.
Prototype Made By Me (April 2023)
As a cell, navigate through differente level moving only in the shadow while the world slowly dies.
Clic on the picture for more information.
Clic here for the github page
Project Bachelor year 2 semester 1 (2022)
Roman Guerin: Leader, Start Game design, End Programing
Colin Lebail: Sound design, Game design
Baolan Berthelot: End Game design, Start Programing
Raphael Martineau: Visual design, Game Design
Cycloides is a toy (the heart of a gameplay). The game is a sandbox where you can place sphere with different sizes and those sphere have the capacity to orbit other sphere based on the size of those sphere (a complex sentence for a simple thing). the player can navigate freely and place sphere with different size and type.
This game has an experimental potential, ans has a huge artistic potential.
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Project Bachelor year 1 semester 2 prototype 2 (2022)
Roman Guerin: Leader, Game design, Level Design, Programing
Colin Lebail: Sound design, Game design, Level design, programing
Baolan Berthelot: Visual design, Game design, Level design, Documentation
The second and last idea was strom, a space shooter. (the name was first just a mistake when one of the teammate wrote "storm" but "strom" finally became the name and a theme )
Strom is a 2D shoot them up with a top down camera. the player impersonate a spaceship which can move and shoot in all direction. In this shmup the goal is to destroy all enemies, but be careful the camera zoom in every time you get touch. This unique playable level is divided in multiple phases which will change based on the size of the camera, therefore adapting to the player skill.
Clic on the picture for more information.
Project Bachelor year 1 semester 2 prototype 1 (2022)
Roman Guerin: Leader, Game design, Level Design, Programing, Sound and Visual design
Colin Lebail: Sound design, Game design, Level design, programing
Baolan Berthelot: Visual design, Game design, Level design, Documentation
This is the first idea for semester 2, which was given up on. But during my free time I decided to finish it. Changing his original name "Yogurt" to "Yogurt 1.5"
Yogurt is a 2d shoot them up game with a fix objective side view camera. In this single level game the player has to destroy his enemies for that he needs to align himself with the enemy and shoot. the player is given a character that can move in all direction but only shoot backward (as all the enemies appears on the left).
Clic on the picture for more information.
Project Bachelor year 1 semester 1 (2021)
Roman Guerin: 3d conception, Game design
Andrew Jacques: Illustration, Game design
In this collaborative board game, two players are playing against the game in order to make a turtle city travel to a new area. In order to do that both player have piece that they place blindly to the other player and they have to try to make a path for the turtle city. The board is customizable with obstacle being completely movable, letting the players create their own level or follow the guide to build some premade level.