Wwise is my favorite Audio Middleware. It is also the one I have the most experience in. I love how versatile it can be !
I am using Godot for personal projects outside of Game Audio. I can write gdscript, and I have used it in tandem with FMOD in the past. While I know it is not an industry standard right now, I have hopes that in the future, I'll be able to work on a commercial project made in Godot.
Unity is the engine that was used the most for my school projects and game jams. I am capable of fully implementing all features that I create in Wwise or FMOD. I can also write basic C# and understand roughly what a more advanced snippet of code does.
I know my way around Unreal. I read and write Blueprints, and how the engine works in general. I have experience designing and implementing audio systems with generative Unreal modules like Chaos and Niagara. I can roughly read C++.
I used FMOD on a few projects, and was trained to use it at Enjmin. I'm capable of using it in a production setting.
I used GitHub daily for all of my student projects, and I have used Perfoce in the past. Versionning is good because losing your hard earned code and implementation is bad. (I love these guys)
I have been using Pure Data for a few years now. I use Pure Data frequently to test experimental audio stuff. I made a Noise Shaper/Woosh Generator tool as part of my Bachelor's Degree, that you can find on my GitHub.
I am certified Cisco CCNAv1. I know the basics of network design, setup, management, and security. If your game has network aspects, I am able to understand the technical aspects of it ! Or if you need to setup a local switch or an IOT dedicated router, I mean we never know...