RollerCoaster Tycoon 3 features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides.[8] Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles.

RollerCoaster Tycoon 3 introduces gameplay features in the series such as the CoasterCam, which allows players to "ride" roller coasters and other rides,[9] and the MixMaster, which allows the player to coordinate firework shows and time them to in-game music.[9] Unlike the two previous versions of the game, RollerCoaster Tycoon and RollerCoaster Tycoon 2, the guests, called "peeps", arrive in groups and show variation in gender and age, including children, teenagers and adults. A day/night cycle changes the demographics of the park's peeps; rides at night appeal to teenagers, while the daytime attracts families with children. Peeps can be harmed and injured by crashing vehicles, but will never die as they did in the previous titles, and if placed in water they will swim out. When cars derail from the tracks, they explode after a short period, whereas in the older games, they exploded on contact. Furthermore, a feature was added in which, after a cheat code was entered, people could utilize the Peep Cam from which they could see the park through a peeps' eyes.[10] Parks now have opening and closing times, and the time of day is displayed. Scenery is divided into themes to customize parks, with western-, spooky-, science fiction-, prehistoric-, tropic (Paradise Island)- atlantis- and adventure-themed pieces.[11] Another feature is the ability to import coasters from previous games in the series into RollerCoaster Tycoon 3.The game uses full 3D graphics instead of the isometric viewpoint of the previous games; this means that players can rotate and zoom the view of the park to any degree. However, there is an option to fix the camera's rotation to a preset angle, as in the previous games. 3D land shaping is also available for creating mountains and hills inside the park, as well as the ability to change portions of the land into water.


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I've recently reinstalled RCT3. I like the additional options that the 3-D graphics offer, but the scenarios can get very frustrating, with it being very easy to run out of money in the midst of trying to build a roller coaster to fulfill the scenario. RCT 1 and 2 had the anti-frustration feature that there were a few coasters you could build that would make their cost back fairly readily and then keep boosting your income. I haven't seemed to be able to build the same sort of profitable coaster in RCT 3.

Looping rollercoaster, powered launch @ high speed, 6-long station platform (put entrance 3rd from front), as humanly short of a track as possible while keeping the ride a little exciting (Not Low). Like ~10-15 second ride. Make sure there is a camera section on the ride. Put the ride in the busiest section of your park. You will get 3000 riders per hour if your park is busy enough. Start at $7 and work your way down as the ride gets older. Setting photo prices at $3 has worked well for me. If, say, a third of the customers get a photo, that is $8/customer, meaning $24K/hour, or $400/min, or over $5 every second.

I don't know of any such roller coaster, but I never use the pre-fab coasters (where's the fun in that?). I always try to get the price for each ride as high as I can: check what people are thinking about the ride. If they say "this ride is a great value!" then bump up the price by about 0.50. Go to fast-forward for a while then check if the people are still saying great value. If they are saying "I'm not paying that much to go on X" then you've gone too high. Usually a good roller coaster can go for 5.00-6.00 per ride, although it depends a little on the scenario (sometimes the local residents are cheapskates).

Build the park of a lifetime and rediscover the critically acclaimed rollercoaster simulation bestseller. Brought to life in this new Complete Edition, relive the full RollerCoaster Tycoon 3 experience or dive in for the first time and feel the thrill of a genre-defining classic, complete with both Soaked! and Wild! expansion packs.

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RollerCoaster Tycoon 3 includes new gameplay features such as the CoasterCam, which allows players to experience an on-ride POV of their roller coasters and other rides, and the MixMaster, which allows the player to coordinate firework shows and time them to in-game music. Unlike the two previous versions of the game (RollerCoaster Tycoon and RollerCoaster Tycoon 2), the peeps arrive in groups and show variation in gender and age, including children, teenagers and adults. A day/night cycle changes the demographics of the park's peeps; rides at night appeal to teenagers, while the daytime attracts families with children. It is possible to harm peeps, but will never die as they did in the previous titles, nor will they drown when placed in water. This change was most likely for user-friendly issues. Parks now have opening and closing times, and the time of day is displayed. Scenery is divided into themes to customize parks, with generic-, western-, spooky-, sci fi- and adventure-theme sets. Another feature is the ability to import coasters from the previous games in the series into RCT3.

Like its predecessors, RollerCoaster Tycoon 3 allows you to build the theme park of your dreams and then watch as your guests (known as peeps) walk around and enjoy the rides. Thanks to its next-generation 3D technology, the parks come to life like never before. Though the appearance has drastically changed, much of the underlying game mechanics remain comfortably familiar for the most part. Once again, your job in the career mode is to take charge of a series of failing or nascent theme parks and make them flourish. Each scenario has a three-tiered set of objectives, ranging from apprentice (the easiest) to tycoon (the hardest). In order to accomplish the apprentice objectives (and unlock a new map), all you usually have to do is hire park staff to clean and maintain the park and build a few extra rides, concession stands, and coasters. Using this method, you can blitz through most of the scenarios in the game. But if you want a tougher challenge, you can tackle the more advanced objectives, which will task you with harder goals, such as repaying the park's loans or building coasters of a certain length and excitement level. 0852c4b9a8

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