The needs of players should always appear near the top of your design checklist, arguably even more important than your (intended) learning outcomes.
The world that works for one group might not resonate with another.
No two quests are alike, and neither are the adventurers who undertake them. A world that sparks discovery for one party might feel confusing, overwhelming, or exclusionary to another.
The art of adaptation ensures that your game-based learning world remains accessible, engaging, and endlessly replayable—no matter who crosses its threshold.
Worlds can take many forms: tabletop realms of dice and cards, digital simulations and VR landscapes, live quests in real time, or asynchronous adventures where learners explore at their own pace. Hybrid models let you weave multiple paths together.
How to adapt:
Match the modality to your learners’ access (tech availability, classroom setting, time zones).
Keep a “low-tech portal” open: every digital quest should have an analog backup for accessibility.
Allow learners to choose their entry point: some thrive in VR, others when using pen and paper.
Remember: sometimes analogue doesn't mean accessible! Online dice rollers are often easier for those with visual or mobility impairments. Conversely, offline "theatre of the mind" narration could be more immersive and welcoming than lavish graphical environments for individuals with visual impairments or the neurodiverse.
Story is the lore that makes quests meaningful. Whether set in the ruins of the past, the challenges of today, or the possibilities of tomorrow, context frames learning as a journey worth taking.
How to adapt:
Use narratives that resonate with learners’ cultural backgrounds and lived experiences.
Avoid stereotypes: craft worlds that spotlight and welcome diverse heroes.
Offer multiple “threads” of lore so different players can find their own way in.
Mechanics create structure, but true adventure requires choice. Learners engage most when they feel like agents in the story, not passengers on rails.
How to adapt:
Provide clear rules, but allow flexible paths and problem-solving approaches.
Design challenges with multiple solutions—let creativity count.
Ensure rules don’t disadvantage players with disabilities, neurodivergence, or different learning styles.
A good world doesn’t end after one playthrough. Replayability allows learners to revisit challenges, explore new strategies, and deepen understanding.
How to adapt:
Build branching storylines with varied outcomes. Remember Choose Your Own Adventure? Yep.
Introduce “what if?” variations to encourage exploration.
Design for multiple levels of mastery, so each replay feels rewarding while further consolidating learning and application.
A world is only truly alive when everyone can enter it. Accessibility is not an afterthought—it’s a design principle.
How to adapt:
Provide multiple ways to engage (visual, auditory, tactile).
Use plain language and layered difficulty options.
Ensure socioeconomic accessibility: minimize expensive hardware requirements, and offer alternatives where possible.
Represent diverse characters and perspectives so all players see themselves reflected in the world.
The best worlds are those that adapt, evolve, and invite every adventurer to take part. Build with flexibility, replayability, and inclusion in mind, and your world will remain a living, breathing realm of learning.
Gee, J. P. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan
Whitton, N. (2014). Digital games and learning: Research and theory. Routledge.
Schrier, K. (2016). Knowledge games: How playing games can solve problems, create insight, and make change. JHU Press.
Burgstahler, S. E., & Cory, R. C. (Eds.). (2010). Universal design in higher education: From principles to practice. Harvard Education Press.