Week 4
8/10/2021 - 8/16/2021
8/10/2021 - 8/16/2021
On vacation for a while, so there is a pretty big gap between this entry and the last one!
This section was pretty easy and cool to get through, mainly because it only consisted of creating new functionality for items and using the ECS to implement them in a very straightforward way. This is the benefit I wanted to get from ECS and it is super apparent in this portion of the implementation.
We now have targeting and aoe effects we can apply to item usage as well as two new item effects, damage and confusion.
We also implemented how confusion effects enemies (but not the player -- should add that).
This section is pretty rote. Really just doing a lot of stuff required by the serialization/deserialization functions in rltk.
I am not making a video because there isn't much to show! It just saves the gamestate and then loads that exact gamestate.