Rogan Micallef
GAME DESIGNER
Narrative Designer, Documentation
Tools: Unity, Jira, Microsoft Word
Despite joining the team halfway production, I have served on behalf of the narrative.
From creating the Game Design Document, to writing and implement dialogue throughout various game scenes, I have since been able to get on track and offer several crucial design decisions throughout our Alpha and Beta phases.
Narrative Designer
Tools: Homebrewery
In my 3rd year Advanced Narrative class, I brought it upon myself to design a campaign frame for the TTRPG, Daggerheart.
Using pre-existing IP from the Midst Cosmos created by Third Person, I developed a resource for players of Daggerheart and/or fans of Midst to hop into fascinating worlds and interact with complex characters.
Through this process I was able to see the intricacies of designing a TTRPG module, detailing a high-level of information for both Players and Game Masters to feel inspired and eager to utilize this in their next campaign!
Alongside the level itself, I was instructed to deliver an effectively written Level Design Document. Throughout the 18-page doc, I efficiently explained various design decisions, incorporated diagrams and maps, and collected a vast array of reference images for ease of use.
2D Artist, Systems Designer, Project Manager
Tools: Unity, Procreate, Microsoft Excel, Confluence
Created as an 8-month-long school assignment, Project Dresser Uppers served to combine two genres that are often unassociated: Dress-Up and Idle RPGs. Playing as a hero dedicated to saving a town from aggressive slimes, the player is able to utilize their resources to dress-up their character in any way they choose.
As a 2D artist, I was responsible for designing the icons found within the inventory and crafting sections of the game. Due to the overall relaxing nature of the intended play experience, it was important to balance the enemies in a way that didn't cause annoyance or frustration from casual players.
Concept Artist, Puzzle Designer
Tools: Godot
For Sheridan College's program-wide semiannual week-long game jam (entitled "Design Week"), we were instructed to create an Escape Game featuring a physical component of some kind.
I was lucky enough to take on a project manager role throughout the week, ensuring all team members were accomplishing their given tasks, communicating effectively, and fostering a psychologically safe space.
Narrative Designer, Programmer
Tools: Twine
For my Narrative class, I wrote and designed a choose-your-own-adventure story about a young child who uses their imagination to escape from reality, featuring multiple endings and meaningful choices presented to the player.
I am very proud of this project as it served as the first work where I was able to put a piece of my own story into it, and was grateful for the experience in doing so.
3D Artist
Tools: Autodesk Maya
Responsible for 3D modelling, texturing, and animating a:
Container,
Claw,
and Object (which needed start in the container and be removed via the claw)
I settled on this Toy-Making Factory aesthetic where one of the cranes seems to malfunction, tossing the toy off of the conveyor belt.
This was an exciting project that I was happy to tackle as it served to be my first (but certainly not last) attempt at 3D animation.
Narrative Designer, Digital Artist, Programmer
Tools: INK
Tasked to create a choose-your-own-adventure puzzle game with one of the UN's 17 Sustainable Development Goals at it's core, I chose to highlight the need for fresh, sustainable, and available water for all.
I created multiple endings that differed depending on the actions taken in-game, primarily whether the player chose to take the extra time and effort to figure out how to fix the plumbing issues within this room -- a minor example of how we can put in the effort to make a difference to help those around us.
Please respect the work.
Everything here is my own work — no copying, saving, or reposting without explicit permission.
All images are © Rogan Micallef
Unauthorized use, reproduction, or distribution is strictly prohibited.