Email: rodrigoholztrattner@gmail.com
Github: https://github.com/RodrigoHolztrattner
Linkedin: https://www.linkedin.com/in/rodrigoholztrattner/
Vancouver, BC
I'm an experienced game developer with an emphasis on rendering engineering. Over the course of my career, I've developed several desktop games, many of them in VR (Unreal Engine), created over half a dozen mobile apps related to computer graphics and I’ve also built several game engines for both professional and hobby purposes.
By having a strong knowledge of most modern graphical APIs, I can easily work with shaders, mathematical formulations, parallelism, code optimization, and any other task that a Rendering Engineer would be required to work with.
Technologies: Modern C++, Multithreading, Vulkan, OpenGL, RenderDoc, DirectX, Unreal, Java, Lua, Objective-C, Swift, OpenCV, Unity.
SkyBox Labs., Vancouver | Jul 2019 – present
Streamlabs (#1 livestreaming toolset)., Vancouver | Oct 2018 – Jun 2019
Kobe., Porto Alegre | Nov 2016 – Aug 2018
Ufrgs., Universidade Federal do Rio Grande do Sul | Oct 2015 – Jul 2016
Apple, BEPiD, Brazilian Education Program for iOS Development | Oct 2013 – Jan 2015
Bachelor of Computer Science
Universidade Federal do Rio Grande do Sul (UFRGS), Porto Alegre | 2017
Game Development
SENAC - Serviço Nacional de Aprendizagem Comercial | 2010
Member of the Community Services at Colégio Unificado | 2010 - 2012