Rodolfo Beccalli
Environment Artist
Environment Artist
Projects
(2023)
Sokoban-Puzzle Game, where a poor warehouseman gets fed up with his now grey life, decides he can't do it anymore and quits.
- Team: Half a Glass - Team Size: 5 People
- Roled: Generalist 3D Artist - Development time: 6 Months
Work as a 3D Generalist on all the 3D parts of the game ( Assets, Environments, VFX, Materials )
(2022)
First-person parkour game In a fantasy world in floating islands and old temples.
- Team: Gentle Pufferfish - Team Size: 8 People
- Roled: Generalist 3D Artist - Development time: 6 Months
Work as 3D Generalist on the Environments, VFX, and dressing the scenes
Personal Project
(2023)
A game-ready environment of Japanese building in a watercolour effect.
- N. Assets: 77 - Tris: 15,068
- Materials: 3 - Game-ready
Study of Composition
(2023)
Exercise on creating environments in a short time.
- Creation of the Environment: 4 Hours
- Assets NOT mine.
Jams
(2022)
Duo Dissonance is a rhythm game that tells the story of a fight-turned-friendship. Alternating between fire and water, follow the hand-painted story with watercolours unfolding on the notes of an original score.
Project duration: 48 hours
Team members: 10 members
Worked On:
-Character
-Environment
-VFX
(2023)
Rooting For Flowers is a relaxing but challenging fast-phase strategic local 1v1 game about Colorful Area Conquest. Spread all your flowers over the Map, Will enough flowers survive to gain control of the garden by the end of time?
Project duration: 48 hours
Team members: 4 members
Worked On:
-Environment
-Assets
-VFX
-UI/2D pictures