$gameSelfSwitches.setValue([this._mapId, this.eventId(), 'D'], true);
$gameSelfSwitches.setValue([1, 3, 'A'], false);
$gameSelfSwitches.value([1, 3, 'A'])
$gameVariables.value(1)
$gameVariables.setValue(24, 1)
$gameSwitches.value(1)
$gameSwitches.setValue(24, true)
$gameSwitches.setValue(24, false)
$gameVariables.setValue(36, $gameVariables.value(36)-10);
$dataMap.meta.MainCity
$gameMessage.speakerName() == "維克"
$gameParty.members()[N].name()
$gameTemp.reserveCommonEvent(4);
this.popScene();
$gameActors.actor(1).equips().includes($dataArmors[108]);
if($gamePlayer.moveByInputCached === undefined)
$gamePlayer.moveByInputCached = $gamePlayer.moveByInput;
$gamePlayer.moveByInput = function(){
return false;
}
if($gamePlayer.moveByInputCached === undefined)
$gamePlayer.moveByInputCached = $gamePlayer.moveByInput;
$gamePlayer.moveByInput = $gamePlayer.moveByInputCached;
設定變數等於
TouchInput.x
TouchInput.y