Expert-Supported Reinforcement Learning for Automated Environment Anomaly Discovery
Aurélien Chambon, Nicolas Grelier
Hierarchical Control in Multi-Agent Games: LLM- based Planning and RL Execution
Jannik Hösch, Alessandro Sestini, Florian Fuchs, Amir Baghi, Joakim Bergdahl, Konrad Tollmar, Jean-Philippe Barrette-LaPierre, Linus Gisslén
Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26
Florian Fuchs, Jessy Gosselin-Grant, Boris Skuin, Michele Petteni, Alessandro Sestini, Joakim Bergdahl, Amir Baghi, Linus Gisslén
Planning Before Acting: Dependency-Aware LLM Agents in Minecraft
Thomas Fenno, Daniel S. Brown, Matthew Mitchell
Generating Plausible Cheating Trajectories for Multi- Player Games using LLM-Generated Behavior Trees
Romina Abachi, Bettina Hein, Joshua Romoff
FootsiesGym: A Fighting Game Benchmark for Multi-Agent Reinforcement Learning
Chase McDonald, Nathan Tsang, Wesley N. Kerr
Benchmarking Language Agents on Open-Ended Multi-Agent Coordination in Game Worlds
Kale-ab Tessera, Andras Szecsenyi, Cameron Barker, Alexander Rutherford, Davide Paglieri, Aidan Scannell, Henry Gouk, Elliot J. Crowley, Tim Rocktäschel, Amos Storkey
Superhuman AI for Generals.io Using Self-play Reinforcement Learning
Matej Straka, Martin Schmid
Hearing to Hunt: Acoustic Observation Spaces for Combat Policy Learning
Jessenth Ebenezer Sankar