As we have all seen at this point, Konami dropped a "bombshell" Forbidden and Limited list, restoring Ritual Beast Ulti-Cannahawk to its former, unlimited glory. We saw cards shoot up in price, old veterans of the game/deck come back into play, and even newer people flocking to the Facebook group. You are going to have several different variations of the deck floating around, but all of them will share the same, inevitable question with their playline: How is it going to fair versus the meta? With Adimancipator and Eldich running rampant as the uncontested best decks - this is going to call for you running a higher hand trap count. Luckily, Ritual Beast has a great synergism with Nibiru, the Primal Being; being able to order your chain links to only tribute your opponent's monster, whilst you keep your own. Honestly, not playing this card is simply a luxury we can not afford. I do not think we need to touch on the importance of Ash Blossom & Joyous Spring or Infinite Impermanence, as they are relatively standard options. A couple of minor suggestions to the "hand trap" line-up, before moving on, though: Dimension Shifter, Effect Veiler, Ghost Ogre, Psy-Framegear Gamma, and D.D. Crow are all solid options and I do suggest playing a good bit of them. (10-14) The deck has been fairly Trap heavy, since its nerf - so playing into Lightning Storm has been a big fear as of late. Pumping up the "hand trap" count helps mimic the focal advantage that other decks have; having more than one form of disruption -- thus also making it harder on your opponent in terms of countering you.
( It is also important to note that Nibiru, The Primal Being, and Ritual Beast Ambush do have the ability to conflict with each other, so do be sure that you are using them properly. )
With Ritual Beast Ulti-Cannahawk back to being unlimited it does give the deck a plethora of more options and capabilities. Having to fearfully play around keeping your single Ritual Beast Ulti-Cannahawk live, while still trying to play the game was a skillful concept, in itself. With this most recent update, it did give us the ability to play Pot Of Extravagance; without having to rely on your single copy of Ritual Beast Ulti-Cannahawk, it does the deck a small consistency boost, but it does not come without its inherent cons of banishing key Extra Deck cards.
Extra Deck options:
- I am sure everyone ripped through their cases of Eternity Code, eager to pull and play the newly released Accesscode Talker. This card is a walking unit, by all standards. It will generally only be gaining an +2000 attack boost and destroying a single card -- as you will primarily only be using Ritual Beast Ulti-Kimunfalcos as material for its summon. It is still a solid option moving forward.
- Borrelsword Dragon has pretty much been the bread-and-butter OTK factor of the deck, being able to make it fairly early, if you have basically any way to put an additional body on board with your generic combo. I have not personally strayed away from playing it and will more-than-likely continue to do so in the future.
- Mekk-Knight Crusadia Avramax is a low-key option that you can play and a lot of decks honestly have trouble getting over. I like it more in a build paired with Parallel ExCeed as opening that and any combo that leads to Ritual Beast Ulti-Kimunfalcos gives you the immediate ability to make it.
- This final example is yet again for more of a Parallel ExCeed based variant; you can use Wynn, The Wind Charmer, Verdant to grab your opponent's Parallel ExCeed from their Graveyard, then trigger its effect to summon your own copy from the deck.
Side Deck options:
- Evenly Matched: This has always been a good card to pair with Ritual Beast, as it gives you the ability to proactively play the game before Battle Phase,( inflict damage, get over potential negates, et cetera); you can make a larger Fusion, such as Ritual Beast Ulti-Apelio and after it has served its purpose, you can proceed to the end of the Battle Phase, tag-out your Fusion as chain link 1, and then activate Evenly Matched as Chain Link 2. After resolving, you have cleared your opponent's board and summoned your two monsters back, giving you options moving forward. This card will always be a staple to this deck.
- Cosmic Cyclone: There is not too much that needs to be said about this card. It outs flood gates, but also has the fortunate play of being able to help you stop the constant cycle of Eldich Spells/Traps.
- Gizmek Uka, the Festive Fox of Fecundity : This is really just a bit of a cute card that you can play. The way you can pair this card with any of the Barrier Statues is pretty good. Fortunately for us, all of the archetypal cards in the deck are Wind attributes, so you can throw this in for a stopping point some of the decks -- when they get to summoning either Mecha Phantom Beast, O-Lion or Mecha Phantom Beast Auroradon. You can drop your own Barrier Statue Of The Stormwinds from deck; pretty much making their only valid play or worthwhile play summoning Apollousa, Bow Of The Goddess, which this deck has no real problem getting over.
- Dimension Shifter: This is honestly one of the best hand traps to open in the game, right now; it completely shuts down just about everything relevant, while simultaneously giving you advantage. I see no problem in running this in the Side or even as a Main Deck option.
In conclusion, this deck is still heavily, heavily rouge; I do not believe that it will have any sort of exorbitant impact on the game at all, but as it being an all-time favorite, we had to give it a go. Enjoy!
- Tyler Young