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Ritchie Paul Portfolio
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Animation and Planning
Bouncing Ball
Water Particle Simulation
Fire and Smoke Simulation
Simple Thread Simulation
Cloth Collision Simulation
Burning Cloth Simulation
Single Agent Pathfinding
Multi Agent Flocking and Navigation
Artificial Intelligence
Ritchie Paul Portfolio
Home
Animation and Planning
Bouncing Ball
Water Particle Simulation
Fire and Smoke Simulation
Simple Thread Simulation
Cloth Collision Simulation
Burning Cloth Simulation
Single Agent Pathfinding
Multi Agent Flocking and Navigation
Artificial Intelligence
More
Home
Animation and Planning
Bouncing Ball
Water Particle Simulation
Fire and Smoke Simulation
Simple Thread Simulation
Cloth Collision Simulation
Burning Cloth Simulation
Single Agent Pathfinding
Multi Agent Flocking and Navigation
Artificial Intelligence
Water Particle Simulation
DOWNLOAD CODE AND EXECUTABLES
Key Features:
Water particles travel in a parabolic arc due to gravity
Water particles bounce off of surfaces with mild dispersion
Movable and rotatable camera (
0:08
)
Simulation and camera position can be reset (
0:27
)
Performance:
17500 particles
at
50 fps
on i7-8750H Processor
Challenges and Difficulties:
The simulation was fairly straightforward so no difficulties were encountered
Additional Information:
Written in Processing 3
QueasyCam Library by Josh Castle
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