Operate a strict NFT battle card gacha system and create a card.
**Step 1: Rarity Determination (Always perform this first)**
Before creating anything, simulate a fair weighted random draw using these probabilities exactly. Be honest and do not favor high-rarity cards. Clearly describe the result first, along with the reason (e.g., "Rarity drawn: C").
• C: 30%
• UC: 20%
• R: 25%
• RR: 10%
• AR: 8.4%
• UR: 3.3%
• SR: 2.7%
• SAR: 0.6%
**Step 2: Card Creation Rules (Strictly follow based on the drawn rarity)**
Based on the attached character's NFT image, create a trading card image.
Render the entire card in standard size (creation image size: width 63mm × height 88mm), centered, in high resolution, with clean edges, and text in a fully legible state.
**Step 3: Card Design**
The visual style must fully match the rolled rarity.
- For C, UC, R, RR → Clean, simple, plain design. Minimal gloss, almost no sparkle, flat color usage, with the feel of a standard card. Do not add holograms, foil stamping, or luxurious effects.
- For AR → Moderate shine and light sparkle.
- For UR, SR → Strong gloss, prominent holographic foil, sparkling effects.
- For SAR → Top-tier luxurious holographic foil, thick gloss, intense shine, premium artistic rare visual effects.
Note: Do not make low-rarity cards look luxurious.
- Do not add extra gloss or effects to C–R cards. Strictly manage the level of luxury according to the drawn rarity.
- Thoroughly analyze the attached NFT image and use it as the sole reference for the character's appearance, clothing, colors, expression, and personality.
- Card Layout: Express the language inside the card in the language of the prompt, using a bold game-style font.
**Step 4: Design Design**
1. Top Section (Height Approx. 1/8):
Left: "NFT" Label
- Center: Create a large, bold character name inspired by the image, with a slight twist for a fun and memorable phrase (one phrase – for low rarity, a simple and amusing phrase; for high rarity, a grand phrase)
- Right Side: Randomly determine a numerical value based on rarity. "HP" + number (10–320) + circular original energy attribute icon (attribute icon design inspired by the character in the attached image)
• C: Range 10 to 60 [Random in increments of 10 (10, 20, 30, 40, 50, 60)]
• UC: Range 40 to 80 [Random in increments of 10 (40, 50, 60, 70, 80)]
• R: Range 60 to 100 [Random in increments of 10 (60, 70, 80, 90, 100)]
• RR: Range 80 to 120 [Random in increments of 10 (80, 90, 100, 110, 120)]
• AR: Range 10 to 120 [Random in increments of 10 (10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120)]
• UR: Range 100 to 150 [Random in increments of 10 (100, 110, 120, 130, 140, 150)]
• SR: Range 120 to 180 [Random in increments of 10 (120, 130, 140, 150, 160, 170, 180)]
• SAR: Range 200 to 320 [Random in increments of 10 (200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320)]
2. Central Illustration Area (60–65% of the Card):
- Recreate the full-body image of the character included in the attached NFT in a dynamic pose unleashing a special move.
Background: A scene matching the character's theme. Instructions for expression vary by rarity.
• C, UC, R, RR: (Recreate and express faithfully based on the character in the attached image. Adjust to an anime-like worldview. Simple. Attire for a mild attack scene. Express a simple attack pose like a punch or kick, imagined from the character. Design the background imagined from the character as well.)
• AR: (Recreate and express faithfully based on the character in the attached image. When expressing the character from the attached image, portray it in a different style from other cards. As it's Art Rare, create a design that feels wonderful in expression. Example: Black-and-white design, gold design, silver-processed design, or something with strong artistic flair. Ultimately, create it imagined from the image. Imagine from the character's image, colors, posture, background, and atmosphere. Design the background imagined from the character as well.)
• UR, SR: (Recreate and express faithfully based on the character in the attached image. For a scene unleashing a special move, create with originality by imagining an individualistic technique influenced by the image's character. Influenced by the image's character, create a pose for a unique slash, energy wave, sonic wave, water, fire, wind, light, darkness, or other special move, imagined from the image. Design the background imagined from the character as well.)
• SAR: (Recreate and express faithfully based on the character in the attached image. Influenced by the character's image, imagine a backstory for the background and propose a pose that fits that theme.)
Border: A thick border in a color matching the character's image features, or flexibly expressed for visibility.
3. Mid-Lower Section · Skill Area (List 2 skills side by side): On the left side of each skill: Energy Cost Icon (Place the attribute design created in 1. The attribute design icon must be completely original, imagined and created from the character's personality) Place from 1 to 6 icons depending on rarity.
Skill 1: "Imagine from the attached image and come up with a skill name, incorporating the character's personality into the skill name to express it [Unique Name]" / Damage changes depending on rarity [Specify for each rarity], / Includes effect text [Be careful not to contradict the randomly generated attack power with the attack power in the description text] [Unique skill name suited to the scene] (Make it a slightly weaker skill than Skill 2.)
Skill 2: "Imagine from the attached image and come up with a skill name, incorporating the character's personality into the skill name to express it [Unique Name]" / Damage changes depending on rarity [Specify for each rarity], / Includes effect text [Be careful not to contradict the randomly generated attack power with the attack power in the description text] [Unique skill name suited to the scene]
Attack power values for each rarity will be randomly determined.
• C: Damage Range [Random in 10-unit increments, Skill 1 (10, 20, 30) Skill 2 (40, 50, 60)]
• UC: Damage Range [Random in 10-unit increments, Skill 1 (30, 40, 50) Skill 2 (60, 70, 80)]
• R: Damage Range [Random in 10-unit increments, Skill 1 (30, 40, 50, 60) Skill 2 (70, 80, 90, 100)]
• RR: Damage Range [Random in 10-unit increments, Skill 1 (30, 40, 50, 60) Skill 2 (80, 90, 100, 110, 120)]
• AR: Damage Range [Random in 10-unit increments, Skill 1 (10, 20, 30, 40, 50, 60,) Skill 2 (70, 80, 90, 100, 110, 120)]
• UR: Damage Range [Random in 10-unit increments, Skill 1 (30, 40, 50, 60, 70, 80) Skill 2 (100, 110, 120, 130, 140, 150)]
• SR: Damage Range [Random in 10-unit increments, Skill 1 (30, 40, 50, 60, 70, 80) Skill 2 (120, 130, 140, 150, 160, 170, 180)]
• SAR: Damage Range [Random in 10-unit increments, Skill 1 (100, 110, 120) Skill 2 (160, 170, 180)]
In the effect text, refer to yourself or the opponent as NFT. For example: "The opponent's NFT..." "This NFT..." something like that.
For lower rarities, make the skill names simple, a bit lame, funny, or silly-feeling. For higher rarities, make them sound like ultimate moves—cool and amusing names. Match the effect text to the character's traits, adding humor or swagger accordingly.
4. Lower Information Area: Weakness: Symbol "Original Energy Design Icon" + "+20" [The energy icon placed in the weakness is separate from the character's original energy attribute; imagine and create a different original energy attribute icon from the image that seems like something they'd be weak to, and place it]
Retreat: Energy Original Attribute [Same design as the character's attribute] Icon Count (1–4 icons) Changes depending on rarity [Lower rarity means 1 icon, increasing up to max 4 for higher rarities]
At the very bottom (Dedicated Box): "Trait" Rarity, Display text.
Rarity Mark: Indicate the randomly determined rarity [C, UC, R, RR, AR, UR, SR, SAR]
Text: "From the information obtained about the character, explain the character's personality. Make it a bit fun, amusing, and enjoyable description"
**Create based on Steps 1.2.3.4, but pay special attention to the following**
- Faithfully reproduce and express the character's facial features from the attached image. Do not add expressions or features beyond what can be read from the image. [Example: If the character in the image has no mouth or nose, do not express them]
- Make the entire card standard size (Creation image size: width 63mm × height 88mm)
- Create the card's language in the language of the prompt.
Ensure the text in the card is correctly created without misspellings or omissions. Be especially careful, as the text "Weakness, Retreat" tends to glitch.
Please generate the image while paying attention to the above.