3D Art

Shrine Concept

An environment piece I made during my last semester of college. I created objects with simple silhouettes, as I wanted to develop my texturing skills.

Programs Used:

  • 3DsMax
  • Marmoset Toolbag
  • Substance Painter
  • Photoshop

Las Vegas Sign

A study of the Las Vegas sign in Nevada. The goal was to focus on staying true to detail, and using reference to keep the model as accurate as possible.

Programs Used:

  • 3DsMax
  • Marmoset Toolbag
  • Substance Painter
  • Photoshop

Toolbox Environment

A few of the assets I created for a 2.5D student game, Magnetic Ascension. The goal was to create assets that had a strong silhouette and matched the environment. Due to the assets being in abandoned factories, I worked to give a strong sense of wear and tear on each asset.

Assets Made:

  • Toolbox
  • Gears
  • Barrels
  • Scaffolding
  • Robots

Programs Used:

  • 3DsMax
  • Marmoset Toolbag
  • Substance Painter
  • Photoshop

Wendigo Skull

A skull of the fictional creature the Wendigo. After using deer references and looking at various depictions of Wendigos in media, I did my best to re-create what I felt the head would look like in ZBrush.

Programs Used:

  • Marmoset Toolbag
  • ZBrush