Half-edge mesh structure generation from single closed mesh OBJs
Mesh operations - edge split, triangulation per face, edge loop insertion
Catmull Clark subdivision
Distance based skinning, joint rotation & position control
An Autodesk Maya plugin to:
Edit interpolated motion curves directly in Maya viewport
Adjust trajectory of motion without adding new keyframes
Control interpolations with positional constraints over time
Implemented with Mosek Solver to minimize an energy function that satisfied specific constraints.
# Based on SIGGRAPH research paper by Disney Animation Studios linked here.
An Autodesk Maya plugin to:
Create random instance nodes of a mesh as per desired parameters
Gnerate L-System trees with basic geometry meshes based on some grammar read from an external file or entered in a scroll field.
User can load the plugin, run it from new menu option and control its parameters like number of iterations, angles, grammar, length etc.
Motion capture using VICON mocap setup
Motion Blending
Camera Animation
Lighting and shadows