Here are listed all the Civilizations and their Unique Powers, Starting turns, Leaders, Units, Buildings, Wonders, Techs, RFC Mechanics, and how you can help!
Civ Name; Start Year; Start City; Start Religion; Unique Power
-The Vandals; 500 AD; Carthage; North Africa; Catholicism; Sea plots provide extra
-The Visigoths; 500 AD; Toledo; Eastern Coast and Central Spain; Catholicism; Mounted units start with 3
-The Kingdom of Aquitaine; 600 AD; Bordeaux; Catholicism; Civs are more friendly towards you
-The Moors; 711 AD; Cordoba; Islam;
-The Kingdom of Castile; 800 AD; Burgos; Catholicism; Inquisitors can attack and spread Catholicism
-The Kingdom of Navarre; 811 AD; Pamplona; Catholicism; Extra in cities
-The Kingdom of Leon; 910 AD; Leon; Catholicism; Catholicism spreads to conquered cities with a Temple
-The Aragon Crown; 1035 AD; Zaragoza; Catholicism;
-The Portuguese; 1130 AD; Lisbon; Catholicism; Corporations provide 2 per turn per city with them
-The Almohad Caliphate; 1140 AD; Marrakesh; Islam; Islam spreads to cities with a Mosque
-The Mali; 1235; Niani; Islam; Islamic buildings give extra
-The Mandinka; 1300 AD; Kangaba; Plots provide +3
-Eyalet of Tunis; 1574; Tunis; Islam; Palace provides +1 , , , , , and 2 xp
-British expeditionary force of Gibraltar; 1704; Gibraltar; Protestantism; Naval units have 2 extra and
-Napoleonic Spain; 1808 AD; Northern Spain; Protestant; Gunpowder units start with Pinch and Shock
Of course Religions play a very important part in History, especially in Spain.
There will be 2 main religions and 2 minor ones.
Catholicism - Holy City: Santiago - Shrine: Grave of St.Taigo
Islam - Holy City: Kairouan - Shrine: Mosque of Uqba
Judaism - Holy City: None - Shrine: None
Protestantism - Holy City: None - Shrine: None
Judaism will be more like a corporation and will give extra income in cities with Judaism, Jewish missionaries are replaced by Jewish Merchants which can conduct trade missions or spread Judaism. Instead of Jewish religious buildings there will only be Synagogue and Jewish market.
Corporations:
Corporations will be more like in DoC. I have not planned all of them yet or if they will have headquarter cities but until now it's something like this:
South American Gold trade route: Requires Trading Company. Gives +1 in cities that have it
Trans Saharan Trade Route: Requires Camel. Camels provide +3
Spice route to Asia: Requires Trading Company. Provides free spice resource and free sugar resource
The Jesuits: Requires Catholicism. State religion in city provides 1 gold per turn
Byzantine Trade Route: Horses produce +1 and 1
This mod will of course have a lot of concepts included in Rhye's and Fall of Civilization.
Civilizations will spawn later for example Aquitaine spawns in 600 AD, there will of course be barbarian invasion. For example after 550 a lot of barbarian cataphracts are going to invade the Vandalic kingdom. I decided to remove stability penalty because of 2 reasons, I don't have the python skills to do such a thing and the funnest part about Civilization is changing history. If you are forced to conquer cities only in Portugal as the Portuguese then what fun is it?
Whenever you found a city it will rename its self to whatever city is historically there, to make the game more historical.
UHV's or Unique Historical Goals might not be implemented until a later stage because I am not sure how to create them.
As a lot of other mods I want the Civ players to be able to contribute as well.
I will be creating all the Civs and Leaderheads but the units and buildings/wonders can be created by anyone. If you want to add a unit/building/wonder or maybe all 3, I recommend (and I would appreciate it) if you make it modular, because making modules is much easier then you might think. Here is a guide on how to make something modular: Modular Tutorial.
If you help out in any possible way I will post your name in the credits file.txt and in the mod thread.
This mod will be released in English only.
After finishing the mod and uploading it I might start working on an update that adds the language Spanish since this a mod about Spain.
But if you don't know English you will not be able to read the civilopedia but that's not such a big deal.
Another thing, the units and buildings will not have a entry in the civiliopedia, or at least not all of them, only the Wonders, Civilizations, and Leaders will 100% have a background entry in the civiliopedia.
This mod is going to take a long time to be completed so I need all the help I can get. Whatever it is you help me with your name will also be in the credits. After I finish the map I will post a file that will let Civ fans and supporters of RFC Spain to create the city list based on the coordinates of the map.