I'm new to WOD so I haven't read and in Hunter the creation of enemies is very different from what I'm used to playing, I was thinking at some point to introduce a mage enemy, but I don't know how the limits of a mage's magic work (example : how many times can he cast the same spell? does he have to prepare the spells he is going to use? if so, how many can he and what limits him? does using magic bring any consequences for the mage like does he get tired?) I know they are one difficult enemy for hunter but I don't intend to use him at the moment.

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Rev Hunter Tempo Infinito Download


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Murozond (5): so this is literally an Aluneth on a stick. And Aluneth is generally a very bad card to get in arena, not so much for the tempo loss playin it, but cause if you dont have hyper aggressive deck, you will die to fatigue. Murozond might be very good in aggressive decks, but those 15 seconds might not be enough to make the plays you need. It will for sure be a fun card to play, but i dont expect it to perform very well.

Timeway Wanderer (3): im a bit sceptical about this card and i think it will perform very differently based on in which class you play it. Obviously it can provide for some powerful plays, but playin this card alone is a pretty poor tempo play. We shall see.

Draconic Herald (1): even a shitty minion with a +3/+3 is good tempo play and more likely than not it will have some decent ability too. Very good card, not even loosing that many stats for the battlecry.

Chromie (tokens: Opening the Dark Portal, Battle for Mount Hyjal, Escape from Durnholde, Culling of Stratholme) (2): Solid minion similar to Fal'dorei Strider, but slightly worse. The effect is still quite powerful, although more value oriented then tempo oriented which is meta dependent.

Consider the Past - 2 - I assume it's 3 spells from either player that were played in the game, giving you 3 spells for 4 mana that were at least good enough to be drafted. Any draw spells like this are tempo loss for the turn they're played and can clog your hand if you're stuck with them early so that's why it gets a 2. Solid card.

Reminisce - 2 - As mentioned with Consider the Past above, the slight tempo loss to draw is what keeps it at 2. I like that you can play it early if you want something your opponent has played or late as a dice roll for a chance at that big spell/minion.

Draconic Herald - 1 - The tempo loss isn't likely to be a big issue since the body is still decent and the card comes to your hand the next turn. Really strong effect since it's discovering a minion and giving it a buff. Dragon tag is rather meaningless for Warrior but there's enough dragons in this event to make it possible he can use the tribe effectively.

In pochi mesi il fondo ha generato 11,5 milioni di dollari per le librerie indipendenti: "Amo le librerie e ai libri ho dedicato la mia vita. So che se Amazon continua a crescere, per molte di loro sar impossibile sopravvivere. Un anno e mezzo fa pensavo che l'urgenza fosse dovuta per una risposta ad Amazon. Ora ripensandoci mi sembra quasi che tutto sia stato guidato dal destino, perch se non ci fossimo spinti in quel modo non ci saremmo lanciati in tempo per la pandemia", ha dichiarato Hunter a Fast Company. 2351a5e196

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