When I was a little kid, around 11 and 10, I always wanted to make my own game. The idea of being able to create worlds, stories, and characters was super fun to me, and being able to create them in a 3D space in which people could interact with in their own way was a super unique concept to me.
When I turned 12, I wanted to turn this fun hobby I had into something bigger. I wanted to make my first game on Roblox. It was here I began my journey in game development, hoping that one day I would be able to publish my first game.
End of 2023, and I had made many prototypes and incomplete games. However, this was all because of one thing: I could not stay on track. I would continuously start new ideas and not focus on the ones I had started, and just lose interest in them. It was here I started my first ever team to help make this game come true: Game Endeavours.
This team would make amazing games on Roblox and other platforms in the future. However, this team stopped as I was turning 14 because my friend and I lost interest, and the other devs were not responding or just didn’t have enough time.
It was here I took a pause on making games and started chatting in other Discord servers like the Poppy Playtime community and other indie game servers. In the PPT server, I met someone who needed help starting a YouTube channel. I agreed to help, and he invited me to a group chat, which is where I would meet [UN-NAMED PERSON] one of my friends who introduced me to all my current friends.
I joined a server he and his friends were in and met so many of my current friends, and I will forever be grateful that he invited me there.
It was around this time, right before the summer of 2024, I made an online community called Zero Ground, which would lead me to meet many more amazing friends. However, it was later deleted due to a lack of skills.
I then decided to pick up and give a team one last try. I made a team called Team-Project, a digital media studio. Tons of my friends joined, and it was here I found my first developer: a composer by the name Motorllama.
Llama then slowly became more than a composer, helping me lead development of our first game, The Dark Descent, and eventually becoming co-owner of the team.
In early 2025, we rebranded to Megadream Interactive, and that is where I am now.
Last Updated: 5/21/25