So, I've downloaded and tried the RE6 Benchmark Tool from Steam a few years ago. My pc couldn't run it. I switched to a slightly better pc and tried again. Still no luck. Nothing worked, not even in 640x480. Well, a few weeks ago, RE6 was with a very big discoung in GMG and I decided to grab it. I downloaded it and went to try and... surprise! The game works really well. I have finished all four campaigns now and played a bit of the mercenaries. Sure, I need to play it in 800x600, but still, I can pump plenty of the settings up and still have a smooth experience (compared to the 640x480 unplayable mess that the benchmark showed me). So, for people out there with potato pcs, the benchmark tool may be lying to you.

We take a look at the game in our usual in-depth ways. That would be tested on the PC gaming-wise relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. We have a look at shader/rasterizer performance (~30 cards) as well as Raytracing with the newest 10 graphics cards and technologies. You are going to need only a reasonably modern PC with at least a mainstream graphics card to run the game nicely. This article will cover benchmarks in the sense of average framerates, we'll look at all popular resolutions scaling from Full HD (1920x1080/1200), WQHD (2560x1440), and of course Ultra HD. UHDTV (2160p) is 3840 pixels wide by 2160 pixels tall (8.29 megapixels), which is four times as many pixels as 1920x1080 (2.07 megapixels). We test with the game based on the optimized and available AMD Radeon driver (download) and for Nvidia their GeForce WHQL driver (download). We'll test the game on the PC platform relative to graphics card performance with the AMD/NVIDIA graphics card drivers.


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Anyway, let's hit the benchmarks. Due to time constraints, we're not going to run every GPU under the sun in these benchmarks, but will instead focus on the latest gen GPUs, plus the top and bottom RTX 20-series GPUs and a few others as we see fit. We used the 'Max' preset, with and without ray tracing, and most of the cards we tested broke 60 fps. Turning on ray tracing disables Ambient Occlusion, because that's handled by the ray-traced GI and Reflection options, but every other setting is on the highest quality option (which means variable-rate shading is off for our testing).

It's time for another mega benchmark and the subject of today's GPU onslaught is Resident Evil 2. A classic survival horror game developed and published by Capcom that it's also a remake of the original Resident Evil 2 released for the PlayStation way back in 1998.

The game has been built upon Capcom's RE Engine, which was originally built for Resident Evil 7: Biohazard, but has since been used for Devil May Cry 5 as well. Fun fact: the "RE" stands for the first two letters of the engine's full name, "Reach for the moon." Told you it was fun.

A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.

Today we are back with another game benchmark, as we check out the new Resident Evil 3 remake. Developed by Capcom and built using the RE Engine, we test this title with over 25 GPUs to see what sort of performance you can expect from the game with the image quality settings cranked to the max.

We benchmarked a 1-minute playthrough early on in the game, as the player comes out of the subway station and is tasked with restoring power to the control room. After a couple of initial tests, DX11 did perform marginally faster during our playthrough, so this is the API we used for our benchmarks today.


Then you can setup the the game to 16801050 resolution with maximum details without AA and run the variable benchmark in order to get a real in-game performance results, because the fixed benchmark will only test with a cut scene from the game and not with real gaming scenario. The developers from Capcom and Nvidia are promising a lot of pop-out of the screen effects when using 3D Vision, but unfortunately they are not present in the benchmark version of the game, but still even the demo looks very good.

For those wondering, the 7950X3D is 5-9% faster when you disable its second CCD. Moreover, this CPU is 60% faster than the Intel Core i9 9900K. Do note that only the following benchmarks are with Ray Tracing On. e24fc04721

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