This is the replication package of the paper Investigating the Impact of Programming Activities on Computational Thinking and AI Literacy in Spanish Schools (2024), authored by Jesús Moreno-León, Margarita Vasco-González, Marcos Román-González & Gregorio Robles, and published in The 19th WiPSCE Conference on Primary and Secondary Computing Education Research (WiPSCE ’24), September 16–18, 2024, Munich, Germany. ACM, New York, NY, USA.
DOI: https://doi.org/10.1145/3677619.3678111
The instruments used in the research, both the CTt and the AIKT, are freely accessible to the educational and research community upon request to the authors of this paper. To help the reader have a clearer vision of both instruments, the questions and answers for each item of the two tests has been included below:
Likewise, the assessment questionnaires aimed at teachers and students are also available to the educational and research community on demand. Below you can access the questions posed to students and teachers, which were created specifically for this study based on the objectives pursued:
The following open educational resources, which contain video tutorials and guides that can be used in the classroom, illustrate the type of projects that the teachers worked on during the training phase (in Spanish):
Artificial intelligence in the classroom with Scratch and ML4K
Practical activities to learn about and reflect on facial recognition systems
The reports prepared by the teachers participating in the study include very valuable information, since in addition to the objectives, structure of the sessions and evaluation rubrics, they also have reflections on the difficulties they encountered and breakthroughs they achieved. Below you can access a selection of the best rated ones (in Spanish):
Scratch and Artificial Intelligence in Spanish Language and Social Sciences
Exploring programming languages with the 6th Primary crew of the San José.
Healthy Eating Detector: We create healthy eating assistants with the help of A.I.