SPECIAL EXHIBITION PRESENTED by Ritsumeikan Center for Game Studies

The Life and Times of TV Game PART ONE: テレビゲームとその時代①

(Training ROOM ONE and TWO) Soshikan 2F, August 6-7 and 9th (11:30-16:00), August 10th (11:30-18:00)

Organizer: RCGS

Co-Organizer: Joyo's Historical and Folklore Referece Center

For the Japanese, a television set has been a center of the family entertainment during the 70s and the 80s. When new playthings which connect the television to play was introduced, they were called “Terebi Geemu” (TV Game). This exhibition recreates a gameplay scene in Japan back in 1986. The panels that depict the relationship between Anime, toys, and geemu (games) are also exhibited. Playable exhibition of some of classic “TV Game consoles” is located at TRAINING ROOM TWO.

日本人にとってテレビは家族の団欒の中心にあり、テレビを使った新しいおもちゃを子供たちは「テレビゲーム」と呼んだ。本展示では、1986年当時のゲームプレイ風景の再現展示と、1970年代から1986年までのアニメ・おもちゃ・ゲームの関係を子供たちの目線を通して考えるパネル展示(トレーニングルーム1)を行う。また、家庭にテレビゲームが普及を始めた頃のテレビゲーム機のプレイアブル展示(トレーニングルーム2)を行う。

The Life and Times of TV Game PART TWO:テレビゲームとその時代②

(Training ROOM THREE) Soshikan 2F, August 6-7 and 9th (11:30-16:00), August 10th (11:30-18:00)

Organizer: RCGS

Co-Organizer: Joyo's Historical and Folklore Referece Center

This exhibition focuses on “New home entertainment created by Terebi Geemu (TV Game).” The following is some of the examples.

“The Migration -kaiyu-” (Kyoto Digital Amusement Award Grand Prize): This middleware enables up to 100 people to play a single-player mode game. “The Difficulty synthesizeII” This “game” challenges you not to play the game but to adjust the level of diffuclty of ongoing games played by A.I. so that the A.I. feels fun enough to keep playing! Produced by students and faculty of College of Image Arts and Sciences, Ritsumeikan Unviersity.

立命館大学映像学部の学生と教員における「テレビゲームがもたらすと新たな団欒」をテーマとしたゲーム作品展示。1人用の家庭用ゲームを最大100人でプレイ可能にするプレイミドルウェア「回遊-kaiyu-」(京都デジタルアミューズメントアワード大賞受賞)や、難易度をコントロールしてAIを楽しませる「難易度シンセサイザーⅡ」など、多数の新世代のテレビゲーム作品をプレイアブル展示する。

“GALAXIAN”→“GALAGA” →“GAPLUS”

Soshikan 2F, August 6-9th (11:30-16:00), August 10th (11:30-18:00)

This exhibition is entitled "Possibility of Game development related materials" and presents the high value of the materials, and also considers the possibility of using the materials. Game titles to be introduced at the exhibition are “GALAXIAN”(1979), “GALAGA”(1981), “GAPLUS”(1984) made by NAMCO (BANDAI NAMCO Entertainment .Inc.).

We display three titles of development related materials, and introduce game contents and changes that developers at the time considered, and the results of actually performing location tests.

Organizer: RCGS

Co-Organizers: Osaka Shoin Women’s University, Chubu University

DiGRA Japan Chapter 8th Summer Conference, Interactive & Poster Session

Only on August 6th at Soshikan 2F, 11:00-18:00

These sessions are the extensions of the workshop at DiGRA2019 “Current Situation in the Japanese Game Research and Game Development Pedagogical Practices” organized by the DiGRA Japan Chapter. Sessions compactly exhibit cutting edge information regarding Japanese game research in various fields such as; Game Design, Japanese Culture, Serious Games, Gamification, Deep Learning, Social Network Games and Game Archives.