My style comes from the common principles of creativity tools. I produce many ideas mixing mechanics and I rework them until I find few but interesting dynamics. Every year I work on dozens of prototypes, I dismantle and I reassemble each one until I get a project which trigger interesting emotional responses. Don't you know what I'm talking about? Look here.
I have been focusing on mechanics for a long time but now, starting from the lore, I am working on the experience and immersion of the players.
My motto? What if?!
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