Today, Virtual Reality (VR) technology is becoming foundational across a wide range of application domains, alongside other immersive technologies within the Extended Reality (XR) spectrum. Areas in which XR technologies and, in particular, immersive experiences have been successfully introduced are expanding daily, from traditional areas, such as entertainment and video game production, to novel scenarios, such as industry, healthcare, smart cities, and autonomous vehicles, to mention a few. The spread of VR is also driven by technological advancements that are making easier, and sometimes even possible, new ways of operating within virtual experiences. In particular, the availability of new hardware and software tools makes the use of “3D reconstructions”, “digital twins” and “simulations” commonplace in many XR applications. For example, the possibility to leverage networks with higher bandwidth than ever before and lower latency makes it possible to transmit the amount of data needed for massive, real-time digital twins, whereas high-performance hardware enables the reconstruction of high-fidelity digital objects and environments while lowering the time needed for high-demanding simulations. This workshop aims to attract a collection of high-quality submissions reporting research activities targeting the next generation of immersive experiences, reporting the latest ideas, methodologies, applications, evaluations, case studies, prototype implementations, preliminary results, and demos concerning 3D reconstruction, digital twinning, and simulation in VR and related technologies.
Multiple application domains can be envisaged including but not limited to industry, healthcare, cultural heritage, games, entertainment, smart cities, education, etc. Moreover, VR-related technologies spanning the entire “virtuality continuum” can be considered. A non-exhaustive list of workshop topics is listed below.
Interactive simulations for immersive applications.
Methods and tools for virtual prototyping.
Telepresence systems for collaborative virtual tasks.
Algorithms and methods to simulate physical phenomena.
Physical 3D reconstructions for haptic experiences.
Virtual tours and navigation of reconstructed environments.
Distributed tools based on digital twinning and 3D reconstruction.
Presence, immersion, and user experience of immersive applications based on 3D reconstruction and simulation.
Human-machine interaction with reconstructed 3D contents and digital twins.
Testbed, protocols, and metrics for assessing the impact of 3D reconstructions, immersive simulations, and digital twins in VR experiences.
Technologies supporting 3D reconstruction, immersive simulation, and digital twinning.
Comparing immersive solutions that rely on 3D reconstructions, immersive simulations, and digital twinning.
Innovative solutions to overcome current technological limitations regarding the use of 3D reconstructions, immersive simulations, and digital twinning into immersive experiences.
Metaverse Architectures and Applications
System design and evaluation for immersive Metaverse experiences
Generative Artificial Intelligence for Enhanced 3D Reconstruction
Artificial intelligence integrated digital twins
Neural shape representations for 3D shapes in virtual reality
Real-time rendering and editing techniques for neural shape representations in virtual reality
Authors are invited to submit “research papers” (4-8 pages) describing mature enough contributions providing empirical results, as well as “work-in-progress, technical notes, and position papers” (2-4 pages) with early-stage concepts, preliminary results, or case studies. Page limits do not include references. Demos and video presentations accompanying the paper to be showcased at the conference are not required but are encouraged and appreciated.
Papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr
Once logged in, click on the Submissions tab. Then select "VR" in the Society dropdown list, "IEEE VR 2025" in the Conference/Journal dropdown, and "IEEE VR 2025 Workshop: ReDigiTS" in the Track dropdown. Finally, press the "Go" button to create a new submission entry.
Submissions must be in English, anonymized, and in PDF format, using the formatting Guidelines for VGTC Conference Style Papers available at https://tc.computer.org/vgtc/publications/conference/.
Proceedings will be submitted for inclusion in the IEEE Xplore Digital Library. At least one author per paper must register for the workshop. Authors of accepted papers will be expected to provide a 10-minute presentation at the workshop. Live demonstrations are encouraged to enhance audience engagement and provide practical insights into the authors' work. The workshop will be held in person, in line with the modalities adopted by the main IEEE VR conference.
All papers will be reviewed by a minimum of two domain experts. This workshop adheres to the IEEE VR 2025 requirements regarding the review process, hence it uses a double-blind approach. Failure to anonymize submissions will result in desk rejection.
Publication in the workshop does not prohibit future (non-verbatim) publication as a full, short paper or journal paper based on new developments resulting from an accepted workshop paper. Review decisions will be final. The authors of accepted papers are then expected to resubmit a revised version addressing the comments made in the reviews.
Papers that were rejected from IEEE VR and that fit within the workshop themes can be resubmitted for special consideration at the workshop. In order to do so, please submit a revised version of the paper you submitted to IEEE VR via PCS including your meta-review as well as a summary of changes (max one A4 page) as additional content. All papers that do not fulfill these conditions will not be considered. In the summary, please describe how you addressed the points raised in the meta-review. Please note that papers have to fit within the workshop’s page limit. These papers will not be reviewed a second time, but rather, a decision will be made based on a juried process on how well the issues raised in the previous review process were addressed.
Submission deadline: January 2, 2025
Notification deadline: January 9, 2025
Camera-ready deadline: January 15, 2025 January 18, 2025 (for inclusion in IEEE Digital Library)
Workshop date: March 9, 2025
Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located