This workshop aims to attract a collection of high-quality submissions reporting research activities targeting the next generation of immersive experiences, reporting the latest ideas, methodologies, applications, evaluations, case studies, prototype implementations, preliminary results, and demos concerning 3D reconstruction, digital twinning, and simulation in VR and related technologies.
A non-exhaustive list of topics for the workshop is reported below. Multiple application domains can be envisaged, like, to name a few, industry, healthcare, cultural heritage, games, entertainment, smart cities, education, etc. Moreover, VR-related technologies spanning the entire “virtuality continuum” can be considered as in the workshop’s scope.
Interactive simulations for immersive applications.
Methods and tools for virtual prototyping.
Telepresence systems for collaborative virtual tasks.
Algorithms and methods to simulate physical phenomena.
Physical 3D reconstructions for haptic experiences.
Virtual tours and navigation of reconstructed environments.
Distributed tools based on digital twinning and 3D reconstruction.
Presence, immersion, and user experience of immersive applications based on 3D reconstruction and simulation.
Human-machine interaction with reconstructed 3D contents and digital twins.
Testbed, protocols, and metrics for assessing the impact of 3D reconstructions, immersive simulations, and digital twins in VR experiences.
Technologies supporting 3D reconstruction, immersive simulation, and digital twinning.
Comparing immersive solutions that rely on 3D reconstructions, immersive simulations, and digital twinning.
Innovative solutions to overcome current technological limitations regarding the use of 3D reconstructions, immersive simulations, and digital twinning into immersive experiences.
Metaverse Architectures and Applications
System design and evaluation for immersive Metaverse experiences
Generative Artificial Intelligence for Enhanced 3D Reconstruction
Artificial intelligence integrated digital twins
Neural shape representations for 3D shapes in virtual reality
Real-time rendering and editing techniques for neural shape representations in virtual reality
Image generated using Stable Diffusion prompt: Cartoon-style image of a blue octopus, the octopus wears a VR headset and a pirate hat, the octopus sets against the Saint-Malo castle
March 05, 2025 We invite everyone to take part in the evaluation for the Best Oral and Poster Presentation Awards.
February 22, 2025 The program of the workshop has been published.
January 11, 2025 Notifications sent to authors.
January 3, 2025 The submission deadline has expired, and the received manuscripts are currently being revised.
December 18, 2024: The schedule of the IEEE VR workshops has been finalized. Redigits will be held on Sunday, March 9, 2025 (8:30-12:30).
November 25, 2024: The PCS system is now live and configured for the ReDigiTS workshop. Authors can submit their work here.
November 20, 2024: Prof. Mel Slater has confirmed his participation as a keynote speaker at the ReDigiTS workshop.
November 15, 2024: IEEE VR Workshops chairs notified that the fourth edition of the ReDigitTS workshop has been accepted.
Submission deadline: January 2, 2025
Notification deadline: January 9, 2025
Camera-ready deadline: January 15, 2025 January 18, 2025
Workshop date: March 9, 2025
ReDigiTS will be co-located with the IEEE Conference on Virtual Reality and 3D User Interfaces.
The workshops will be held on March 9, 2025 (8:30-12:30 UTC+1).
Room: Lamennais 2 (Level 3)
Davide Calandra
VR@POLITO, Department of Control and Computer Engineering (DAUIN), Politecnico di Torino, Turin, Italy
(Co-Proposer)
Alberto Cannavò
Department of Control and Computer Engineering (DAUIN), Politecnico di Torino, Turin, Italy
(Co-Proposer)
Bill Kapralos
Game Development and Interactive Media program and maxSIMhealth Lab, Ontario Tech University, Oshawa, Canada
Sofia Seinfeld
Department of Psychology and Educational Sciences, Universitat Oberta de Catalunya, Barcelona, Spain
Congyi Zang
The University of British Columbia, Canada
Prof. Mel Slater - University of Barcelona, Spain
Title: Meet Yourself, the Police, and Celebrities in Shared VR
Abstract: One of the most powerful uses of virtual reality is its support for remotely located people to meet together. Meeting in VR where each person is represented by a virtual body, which naturally exhibits body gestures, head turns, eye movements and facial expressions, where all the participants are in the same virtual space, is a very different experience from teleconferencing. People can maintain eye contact, gesture towards each other, change their physical proxemics relationships, take a walk together, almost as in reality. This talk will go over some of the history of shared VR, and also discuss developments that include meeting yourself, and interacting with celebrities. I will discuss the GuestXR project that combines virtual meetings with Machine Learning in order to address problems that may occur in virtual meetings, and ideas around the development of a Metaverse.
Bio: Mel Slater is a Distinguished Investigator at the University of Barcelona in the Institute of Neurosciences, and co-Director of the Event Lab (Experimental Virtual Environments for Neuroscience and Technology). He was previously Professor of Virtual Environments at University College London in the Department of Computer Science. He has been involved in research in virtual reality since the early 1990s, and has been first supervisor of 41 PhDs in graphics and virtual reality since 1989. He held a European Research Council Advanced Grant TRAVERSE 2009-2015 and a second Advanced Grant MoTIVE 2018-2023. He is a Research Award Winner of the Alexander von Humboldt Foundation in 2021, and was elected to the IEEE VGTC Virtual Reality Academy in 2022. He is Field Editor of Frontiers in Virtual Reality, and Chief Editor of the Human Behaviour in Virtual Reality section. His publications can be seen on http://publicationslist.org/melslater. He leads the European Metaverse Research Network.
If you have any questions or remarks regarding the ReDifiTS workshop, feel free to contact us via email at redigits.workshop@gmail.com