Call for Papers

Workshop Description

Today, Virtual Reality (VR) and related technologies are becoming fundamental for more and more application domains. VR technologies, particularly, those that facilitate immersive experiences, have been successfully introduced, and their use is expanding every day, from their traditional use in entertainment and video games in particular, to novel scenarios, such as industry, healthcare, smart cities, and autonomous vehicles, to mention a few. The spread of VR is also driven by technological advancements that are making new ways of operating within virtual experiences, easier and in some cases possible. In particular, the availability of new hardware and software tools makes the use of “3D reconstructions”, “digital twins” and “simulations” commonplace in many VR applications. For example, the possibility to leverage networks with ever higher bandwidth and lower latency makes it possible to transmit the amount of data needed for massive, real-time digital twins, whereas high-performance hardware enables the reconstruction of high-fidelity digital objects and environments, while lowering the time needed for high-demanding simulations.

The aim of the ReDigiTS workshop is to attract a collection of high-quality submissions describing research activities targeted to the next generation of immersive experiences, reporting the latest ideas, methodologies, applications, evaluations, case studies, prototype implementations, preliminary results and demos concerning 3D reconstruction, digital twinning, and simulation in VR and related technologies.

Topics of Interest

A non-exhaustive list of topics for the workshop is reported below. Multiple application domains can be envisaged, including but not limited to, industry, healthcare, cultural heritage, games, entertainment, smart cities, education, etc. Moreover, VR-related technologies spanning the entire “virtuality continuum” can be considered as within the workshop’s scope including, and once again, not limited to

Submission types

Authors are invited to submit “research papers” (4-8 pages) describing mature and complete with empirical results, in addition to “work-in-progress”, “technical notes”, and “position papers” (2-4 pages) with early-stage concepts, preliminary results, or case studies. Page limits do not include references. Demos and video presentations accompanying the paper to be showcased at the conference are encouraged and appreciated.

Submission instructions

Papers must be submitted electronically through the online submission system. The submission page as well as further instructions on the submission process will be provided shortly.

Papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr 

Once logged in, in the submissions tab, select "VR" in the Society dropdown list, then "IEEE VR 2024" in the Conference/Journal dropdown, and then the "IEEE VR 2024 Workshop: ReDigiTS-2024" in the track dropdown. Finally, press the "Go" button to create a new submission entry.

All the submissions must be in English. They must be prepared following the IEEE Computer Society VGTC Conference format (https://tc.computer.org/vgtc/publications/conference/) and submitted in PDF format. Authors are encouraged to use the LaTeX template. Authors who choose to use the MS Word template should ensure that the PDF submission matches the PDF format template (http://junctionpublishing.org/vgtc/Templates/october2017/vgtc_conference_latex.pdf).

At least one author per paper must register for the workshop as well as one day of the IEEE VR conference. Authors of accepted papers will be expected to provide a 10-minute presentation at the workshop. Proceedings will be submitted for inclusion in the IEEE Digital Library.

Reviewing process

All papers will be reviewed by at least two domain experts. Publication in the workshop does not prohibit future (non-verbatim) publications as full or short papers or journal articles based on new developments resulting from an accepted workshop paper. Review decisions will be final. The authors of accepted papers are then expected to resubmit a revised version considering the comments made by the reviewers.

Last minute paper resubmission

Papers that were rejected from the IEEE VR conference and fit the workshop themes can be resubmitted for special consideration at the workshop. In order to do so, please submit a revised version of the paper you submitted to the IEEE VR conference via PCS including your meta-review as well as a summary of changes (max one A4 page) as additional content. All papers that do not fulfill these conditions will not be considered. In the summary, please describe how you addressed the comments raised in the review of the original paper. Please note that papers have to fit within the workshop’s page limit. These papers will not be reviewed a second time, but accepted on the basis of a juried process on how well the issues raised in the original review process were addressed.

Important Dates 

Submission deadline: January 10, 2024 January 15, 2024 - 23:59 AoE (Extended)

Notification deadline: January 18, 2024

Camera-ready deadline: January 23, 2024

Workshop date: March 17, 2024