2.0.1 - Fixed the Nitro Cooldown being too long.
2.1.0 - You now earn money for beating a night and cutscene are added!
2.1.0 - Improved ambience and optimized the game a bunch.
From 1.0 to 1.14
If it's crossed out, it was eventually removed.
All Platforms
Added a nose honk in the title screen.
Fixed an exploit in Bonie Dodges bills where you could stand in a corner and never get hit by a flying bill. (The amount of distance needed from the frame for the bills to be destroyed was increased)
Adjusted the underground mission message to only be able to show up slightly later in the game.
Made level 1 of Fedbre's revenge easier.
Replaced the windows dialog boxes with in-game ones (to support other platforms.)
Got rid of an invisible platform in Fedbre's Revenge.
Fixed some layering issues.
Fixed having a chance of nothing happening when pressing "yes" to destroy a tree.
New original title screen music.
Added item descriptions in the shop.
Removed the continue button in the title screen for Bonie Dodges Bills.
"2x Work speed" went from $6k -> $3k and "Call Bonie with E" went from $100k -> $8k.
Reduced the time required to complete some jobs during the office phase.
Changed the tutorial arrows from red to green to not clash with other visual elements.
Added a progress bar for using the phone to call Bonie.
Made the "Call Bonie" button get grayed out instead of disappearing when used.
Made other job buttons get grayed out when a job is active.
Replaced Cica Invaders with a new flappy bird clone.
Made job categories disappear whenever the corresponding jobs are done.
Made the Map and Sound System disappear when nobody is active that night.
Fixed the Map and Sound System disappearing during the tutorial.
Added an update check that would inform you when there was an update. (Updates aren't enforced and never will be.)
Fixed proportions on arcade machines.
Fixed the game restarting and deleting your save file if you decide to restart during the last half of the tutorial phase. (It was intentional feature but was a really bad fix for bricking your save file. Now it makes the correct adjustments for the tutorial phase if you decide to restart.)
Some building contents disappear when fading into the night to help performance. (Might revert this back in 1.15)
New fancy transition in the title screen.
Reduced the amount of trees.
Minigames and Night earnings increased.
Added a way to purchase 3 extra Play-Tokens each day.
Removed the tutorial cutscene as it was no help.
Floor fan was replaced with a dumpster.
Added the ability to replay Fedbre's Revenge after completing it.
Got rid of the grass fade in animation in favor of everything loading in immediately.
Changed the laser mechanics slightly in Level 2 of Fedbre's Revenge.
Changed the first guide arrow in Level 1 of Fedbre's Revenge to have it pointing to the right instead of down as that caused confusion in players as to where to go.
Fixed a typo in Level 1 of Fedbre's Revenge.
Made the Fedbre's Revenge save file no longer gets deleted after completing it.
Changed some UI elements to look cleaner.
Added a fade-in/out transition when going into the Tycoon Phase and out of the shop.
Fixed the chosen ending getting reset back to 0 during the night resulting in a silent cutscene with nothing earned.
Fixed the Insane Ending being impossible to get from the number of trees being reduced during a game-balancing update.
Fixed the game reading the wrong save file for choosing an ending.
Added a fade-out effect to the warning screen.
Added a prompt for clearing your save file.
Added an option to clear your earned stars.
Updated Title Screen checkboxes.
Added an options screen.
Added subtitles.
Redesigned arrows in Boxy's Arrows.
Changed Fedbre's Revenge coin collection to use fixed values instead of coordinates.
Fixed an EXP exploit.
Added vignetting to certain screens.
Updated Cica's pose.
Changed the desk fan to a completely new model.
Added a new endless mode.
Added the option to choose whether to start a new game or continue.
Changed the score counter from a string to a counter to keep the font the same on every platform.
Other minor improvements that weren't listed.
Windows Only
Changed the score counter font.
Made the arcade machines in the tycoon phase the proper resolution and not scaled up.
Added a CRT Screen effect in Fedbre's Revenge.
Added an option to change the controls on Boxy's Arrows.
Fixed Fedbre's Revenge where the stats font was still the old one on Levels 2 and 3.
Added the CRT effect to loading screen for Fedbre's Revenge in another update.
Changed the loading screen font to LCD Solid.
Changed the scanline of the CRT effect to carry over to other frames for more realism.
Gave the Death and Night Over screen higher quality renders.
Changed the way Fedbre Scales down in Fedbre's Revenge.
Added a dedicated button for Boxy's Arrows in the Title Screen.
Added a star background to Bird.
Fixed a bug where the 2x Work Speed shop item would create the celebratory stars at the wrong item.
Changed the Boxy's Arrows Chart Creator to a dark theme.
Added a button to download the Boxy's Arrows dev kit.
Android Only
Fixed Map Positions.
Fixed the phone icon being in the wrong spot when using the E shortcut.
Increased the size of the panning objects in the office phase.
Moved the shop's done button to the left to avoid accidentally starting a night.
Added Perspective Effects from the Windows Version.
Increased the size of the virtual gamepad.
Added a shortcut in Level 2 of Fedbre's Revenge. (Not sure if this is really Android only or not.)
Fixed a bug on the title screen. (Not sure what it was.)
Larger UI elements.
Moved the "OK" button in level 1 of Fedbre's Revenge to prevent it from overlapping the virtual gamepad.
Higher quality office render.
Made the audio work better with bluestacks.
Changed the virtual gamepad in Bonie Dodges Bills from a joystick to a D-Pad.
Made Bird more responsive.
Fixed your position in the Tycoon phase not saving when going into the shop.
Made the game stretch to fit the screen.
Fixed Fedbre not scaling down in Fedbre's revenge.
Changed the E button to be grayed out when it's on a cooldown.
Made text elements in Bird larger.
Made the task progress status larger.
Fixed the office panning to the right when trying to tap the E button.
Added a skip button for the Tutorial Night.
Made some objects not get loaded until called to save memory.
Fixed the nearby ambience sound playing when nobody is active.
File size optimization.
Fixed not being able to tap the Millionaire button.
Improved Touch Support.
Scaled up the message notification icon.
Fixed the danger audio not being at the correct volume.
Changed the job progress to depend on timers instead of frames.