A personal project where I pushed my limits, taking on every stage of the pipeline with a focus on creating semi-realistic textures. It was a great opportunity to explore new techniques, refine my workflow, and challenge myself as a 3D artist.
Kitchen fully modeled and rendered in Maya.
This personal project is a 3D character model inspired by Cruella de Vil.
The main focus of the project was to practice stylized texturing, taking inspiration from Arcane and Alberto Mielgo's work, particularly in the use of painterly textures, stroke variation, and contrast detail to add depth and personality to the character.