RealVILab combines human body sensing with interactive technologies to create solutions able to augment human-machine interactions. By integrating novel Virtual Reality devices, physiological interfaces and system intelligence, we are creating the new generation of interactive technologies able to respond and adapt to our physical, cognitive and emotional responses. Our systems capitalize on decades of research in biofeedback and biocybernetics and use principles from game design and human-computer interaction to create more humanized technologies for healthcare and training.
From interactive games for neurofeedback training on children with ADHD to immersive simulation systems for firearms training in police officers
From immersive neuro-interactive systems for stroke rehabilitation to cardio-adaptive floor-projected exercise videogames for physical activity promotion in older adults
Several physiological signals can be measured through non-invasive sensors such as smartwatches, wearable headbands and armbands. Signals are collected, processed and interpreted to be used as inputs in immersive games and simulators.
Using novel immersive technologies such as virtual reality, we create playful experiences enriched with game design elements to foster training/treatment adherence and keep players motivated.
Physiological adaptation techniques allow using body signals to inform the system about human states such as stress, physical exhaustiveness or cognitive workload. Then, we create close-loop systems able to personalize the interactive experience based on the interpreted human states, thus improving training's personalization.
Our team of interface technologists and research scientists has been collaborating in the design and development of multiple interactive systems able to use classic biofeebdack interfaces and re-purpose them to create applied games and simulations for healthcare and training. The created systems have been published through several peer-review publications as well as showcased in technology magazines such as the MIT Technology Review and the NASA Spin Off.
Presentation (Download Here)
"Biofeedback loops have shown success in the past but now can potentially be enhanced with inexpensive virtual reality technologies"
"Using low-cost brain-to-machine interfaces and specialized video games to complement traditional rehabilitation techniques"
Cristian David Muñoz, Co-Funder (email: cardonacristianm@gmail.com )
John E. Muñoz, Co-Funder (email: john.munoz.hci@gmail.com)