I am new at music production and I would like to play guitar but don't know anything about it. No training, no nohting. It would be a lie if I told you that I picked up a guitar in my life. But I have dedicated plenty of time with MIDI keyboards. In my case, is it better to buy and learn a real guitar or just buy a guitar VST plug-in and you can archive "natural" results?

If you are serious about creating truly realistic sounding solo and accompaniment guitar stuff for your songs, our product called RealGuitar is just what you need. RealGuitar is a sample-based virtual instrument with an innovative approach to guitar sound modeling and guitar part performing on keyboard.


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We've carefully and meticulously recorded high quality samples of each fret of all acoustic guitar strings. RealGuitar sample library includes not only sustain sounds, but also other guitar-specific sounds and noises with dynamics and nuances an experienced performer can get from his/her instrument.

Version 6 supports external guitar FX processors which are important to create a realistic guitar part. Our experts have thoroughly examined guitar tones used in most popular songs played by greatest guitarists and came up with more than two hundred authentic presets which sound similar to what they heard, ready to be used in your next song. We recommend to use open-source Guitarix.vst virtual guitar amp as a robust and versatile solution to use these presets. Combining a virtual guitar and an FX processor allows you to store a guitar sound and an FX processor preset at the same time, which a real time saver.

An authentic sounding guitar part cannot be recorded by using samples on their own, but requires a bunch of guitar-specific techniques, which are simulated in RealGuitar. Whether you are playing live or programing a DAW, these techniques are controllable by using special gestures, key switches, key velocity, modulation wheel, sustain pedal, key aftertouch, MIDI CC, DAW parameter automation, and any combinations of these.

Guitar chord voicing is very unique depending on guitar construction and is absolutely necessary to reproduce in order to achieve authentically sounding chordal parts. Our patented technology provides accurate reproduction of guitar chord voicing automatically for 30 chord types in all existing inversions, extensions and alterations.

In order to record an authentic accompaniment track, most session guitarists carefully study characteristic rhythm parts for the required style. We created a huge rhythm library consisting of 1250 patterns. It can be easily used for quickly creating guitar accompaniment parts in the DAW or in our internal Song sequencer.

Sophisticated humanization algorithms vary samples, technique and control parameters, timing, chord strum aspects to reach best possible realism in guitar tracks. That helps you bring a digitally simulated guitar performance maximally close to an analog recording of a best-in-class session guitarist.

RealGuitar and all MusicLab Virtual Guitars are simply the best in the industry. They are convenient, featured packed and give the user endless musical options. Whether a Beginner, Professional or a Producer you will find our products the answer for all of your virtual guitar needs.

It was 2006 when we first reviewed MusicLab's RealGuitar virtual instrument. It was then at version 2, and has since passed through versions 3 and 4 and now arrived at 5. In the meantime we've reviewed other instruments in the series - RealStrat, RealLPC, RealRick. RealGuitar developed in tandem with these, and by version 4 they all shared (by and large) the same set of features and functions. Version 4 improvements included simulated double tracking, customisable humanising (randomisation) of various parameters, and a built-in Song sequencer that enables the integral library of patterns and chords to be arranged as an entire song, constructed entirely within the plug-in and then dragged to the instrument's DAW track as a MIDI file. The fifth guitar in the series, RealEight (currently at version 1.0) was reviewed in the August 2015 edition of SOS.

The Task Manager is showing you the CPU usage across all cores. If you have 8 cores and one core is maxed at 100% utilization - that would show in the task manager as merely 100% / 8 = 12.5% CPU usage. Hence 10%-12% in the task manager on an 8-core machine (either real 8 cores or virtual)

Some plugin manufacturers do have options of utilizing multiple cores for processing - Kontakt is an example, but this is background processing that each plugin decides how to do. This plugin is obviously using ALL of the available CPU power for a single thread.

Sure, and by the time you have a decent result, and found the correct amp setting, etc.etc. you could have recorded the track at better quality (even using just a direct input and a virtual amp) with a real guitarist. I think there would even be time for the guitarist to drive through Los Angeles traffic, spend 5-10 minutes recording the strums, and then go for lunch afterwards and go home, in the time it takes to do the same thing with a plugin.

If you were to actually sample it (violin/guitar strums) properly and take into account all of the variations, you would have a sample library of TERABYTES in size. Add in the scripting, and you have a computer killer.

In mosts cases I believe that these plugins use real recordings, so really it should be about trying to make the most of the samples in a way that a guitarist would play. Also, guitars, strings and other expressive instruments where the nuances are important are REALLY hard to play in a natural way with a keyboard unless you know how a musician would play the instrument.

For example, I find that playing a rhythm on some small hand drums first gives me a better idea of how to play percussive lines on, say, some sampled bongos because I know what different parts of the surface should sound like. I try to play my guitar parts as best I can or record someone I know to play them because it sounds SO much better in my opinion, but if I had to use samples, I would try to play them as if I was the guitarist as the human ear is so sensitive to imitations.

You can find isolated guitar loops out there on the internet, but it can be difficult to make a random clip fit into your pre-existing song. By contrast, virtual software instruments use libraries of sampled guitar notes, playable with your MIDI keyboard within any DAW.

To help you find the guitar sounds that are right for your next hit, we compiled a list of the best free guitar VST plugins that you can download and start using in your productions today. The following software covers a wide variety of guitars: electric, acoustic, classical, lap steel, 12-strings, and non-Western stringed instruments like the Chinese moon guitar (yueqin) or the Greek bouzouki.

Ample Guitar uses modifier keys at the lower end of the MIDI keyboard range (C0-C1) to use different guitar techniques like hammer-on and pull-off, palm mute, legato slide, and more. This allows you to chain together a guitar part that sounds natural, with many of the nuances of a proper recorded performance.

I've noticed that a lot of producers still like to record guitar and bass cabinets with microphones, even though there are loads of excellent virtual equivalents available. I was wondering what advantage those producers are gaining from not using plug-ins exclusively.

If, for example, you are recording a guitar cabinet, the sound will be affected by a whole range of factors which would not come into play if the guitar were simply plugged into an interface and processed with a plug-in. For a start, no two amplifiers sound the same, even if they are identical models. Each will have its own set of cabinet buzzes and resonances, as well as a unique tonal characteristic due, in part, to electronic component tolerances and the varying affect of temperature on the circuit (to say nothing of potential valve noise and amplified mains hum). Furthermore, apart from the standard overdrive and EQ controls, most amps offer a reverb (and sometimes even a tremolo effect, too), and these deliver quite different results to those achieved with equivalent DAW effect inserts.

Producers don't just take advantage of the variables in the signal chain; they also expect the musician to respond in a positive way to the 'live' sound they are experiencing. Playing with feedback from the amp and tweaking pedal and amp settings during a performance is certainly something that can be explored more easily with a hardware setup. While amp sims are widely used and very effective, many top producers prefer to use the real thing in their productions, to add depth and character to their sound.

At one time, virtual amps and processors were only really used for demo work, but their algorithms have improved a great deal in recent years, so it is now common for producers to mix their virtual guitar demo parts and microphone recordings together, rather than intending to replace the former with the latter. This actually makes a lot of sense, as mixing layers of sound is an age-old production trick many producers rely on to enhance their recordings. I even recall one producer saying to me that, in their opinion, professional producers typically go to much greater lengths than amateurs when creating and shaping their timbres, and that going that 'extra mile' was the key to achieving a professional sound.

I have managed to get a really good sound with my JTV-89 and PODxt Live. It took hours and hours of research and testing to get that awful "Tin" or "Highly compressed" palm muting sound to go away. Once I got rid of that; I must say that I am HIGHLY pleased with this guitar!

My only real complaint at this time is that as soon as I plug in the VDI cable, my sound goes right back to crap :( ...Is there any possible way to be able to match the resistance of the VDI to a real guitar cable? Is there any way that this could be implemented in the firmware or Workbench? ff782bc1db

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