"So after some lengthy organizing and conducting my inventory, I realized I currently own 50 headphones.


Funny thing is every time I reach out to listen to music, I end up with the 99 Classics in my hand. It is such a great sounding headphone."

Hey, I'm looking for a headset that would allow me to have audio from not discord on a phone or pc and PS5 audio in ear simultaneously. I was trying to figure out which headsets support this and which do not but it has been pretty confusing. Any idea on which headsets this would be possible with if any? Sorry for the confusing question and thanks in advance!


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In summary, the headphones offer a great overall package. Not only the sound but also the ANC are really very good. Fast charging and sufficient battery life make the Cetra True Wireless a really strong companion in everyday life, and you wouldn't want to miss them during the one or other gaming session.

With its ROG Cetra True Wireless, ASUS proves that it is possible to concentrate the current technologies found in so-called gamer or audio headsets into simple little headphones. ASUS' headphones offer great versatility. They are suitable for both music lovers and gamers.

Overall, if you can get past the lack of in-ear detection, volume touch controls, and relatively short battery life, the ROG Cetra True Wireless especially considering its price for a ROG product, is a very good option and a good all-around performer, most importantly when it comes to competitive gaming. The active noise cancellation and transparency mode works really well and exceeded my expectations, the sound quality is pretty decent and pleasing out of the box with an option to customize it

The price of 100 euros, which Asus ROG Cetra True Wireless headphones cost on the domestic market, does not seem unrealistic. For that money, you get very good wireless headphones, which are characterized by an interesting exterior, a high level of comfort, really good sound and a capable mobile application.

As for the design, as always ROG-like, with the distinctive Republic of Gamers font on both headsets. Everything is communicated via Bluetooth. In order to be able to hear the interlocutors during the battle, Hybrid Active Noise Cancellation provides the best possible sound image.

The touch controls and smartphone app didn't blow us away. But the excellent audio quality, superior microphone, good ANC and good battery life make it easy to recommend this headset. Even to those who just want to play Pokmon Go: but the low latency of Gaming Mode is a plus-value for gamers.

ROG Cetra True Wireless offers a modern design that fits really well, very good sound performance, good microphones and a number of features that improve the user experience, such as wireless charging. These are not just gaming headphones, but universal headphones that you can use comfortably throughout the day.

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural ('around the ear') and supra-aural ('over the ear') headphones use a band over the top of the head to hold the speakers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.

One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[20] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[20] Another early manufacturer of headphones was Nathaniel Baldwin.[21] He was the first major supplier of headsets to the U.S. Navy.[22] In 1910 he invented a prototype telephone headset due to his inability to hear sermons during Sunday service.[23] He offered it for testing to the navy, which promptly ordered 100 of them because of their good quality. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[24]

In early powered radios, the headphone was part of the vacuum tube's plate circuit and carried dangerous voltages. It was normally connected directly to the positive high voltage battery terminal, and the other battery terminal was securely grounded. The use of bare electrical connections meant that users could be shocked if they touched the bare headphone connections while adjusting an uncomfortable headset.

Semi-open headphones, have a design that can be considered as a compromise between open-back headphones and closed-back headphones. Some[who?] believe the term "semi-open" is purely there for marketing purposes. There is no exact definition for the term semi-open headphone. Where the open-back approach has hardly any measure to block sound at the outer side of the diaphragm and the closed-back approach really has a closed chamber at the outer side of the diaphragm, a semi-open headphone can have a chamber to partially block sound while letting some sound through via openings or vents.

A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.

Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.

For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.

Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.

Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers, firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[65] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[66] firefighters,[67] and musicians and sound engineers.[68][69]

Equipped with an adjustable digital boom microphone for natural sound reproduction, and utilizing an in-line remote with extension/splitter cable for compatibility with multiple devices, the Razer Tiamat 2.2 V2 is a versatile cross-platform gaming headset for gamers on PC, Mac, console and mobile.

Integrated VoIP enables meeting hosts, trainers, or event producers to use the Internet (or a private IP network) to deliver the voice aspect of a meeting, live online training or large event. Rather than using a traditional audio conference, participants use headsets and speakers connected to their computers to participate in the audio portion of the meeting. Many VoIP solutions experience delay and quality issues when compared to traditional audio conferencing.

When a user puts on a VR headset, they can no longer see the world around them, but instead only see VR content projected on the display screen such as 360-degree videos and VR games, workspaces, or meeting rooms for other activities.

Along with the headset itself, the user will rely on a set of VR controllers to navigate the experience. As mentioned, the device offers an interactive experience, requiring a controller to point to objects, select, drag, and drop, scroll up or down, navigate between different VR spaces, demarcate boundaries, and other functions. 006ab0faaa

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