Lecturer: Radosław Mantiuk, prof. ZUT
Lectures:
Introduction to computer graphics and computer game programming (introduction).
Object and scene modeling.
Geometric transformations.
Rendering pipeline.
Illumination model.
Materials and texture.
Game loop architecture.
Game board and assets.
Collisions and physics.
User interfaces.
Project:
Launching the development environment. Configuration of the GIT repository (instruction).
Introduction to the Blender. Creation of sample objects following the tutorial (Introduction to Blender).
Self-work in the Blender - player object.
Introduction to Unity environment. Implementation of an example game project following the tutorial (instruction, texture).
Self-work in Unity - game development.