Game-Enhanced and Process-Based e-Learning Framework

Abstract:

Despite the importance of game-enhanced e-learning approaches/artefacts, their processes, design choices, gamification mechanisms still need further development to increase their flexibility, agility and effectiveness. This paper critically reviews the current game-enhanced e-learning models to identify the research gap and proposes a new e-learning framework. This framework combines the following technologies: (i) business process to model and enact game-enhanced e-learning processes, (ii) ontology to contextualise the e-learning process, (iii) service-oriented architecture to dynamically map e-learning processes and their elements/activities to a set of software services. Such framework allows to abstract from technical details and to keep the game-enhanced e-learning process agile and more responsive to e-learner requirements. Further work is needed to develop this framework and test it in real case scenarios.

Keywords:

Game-enhanced e-learning Process-based e-learning Technology-enhanced learning e-learning Service-oriented e-learning Semantic e-learning