RapidEdit is the light version of RapidEditPRO and an Editor-only Unreal Engine plugin.
It adds a dockable utility window to speed up scene editing, lighting, camera work and performance tweaking.
Works only inside the editor (no runtime / in-game use)
Focused on faster workflows and better work-life balance
One dockable Editor Utility window
Fast scene setup (stand-ins, lights, sky, post process)
Smart selection & visibility tools
Camera creation at viewport location
1. Add the Plugin through the FAB Marketplace to your project
2. If it doesnt automatically show up here do Step 3.
3. Go to your Plugins and check if its enabled
QUICK MENU
Spawn CameraActor
Spawns a CineCameraActor at the viewport location and rotation and directly pilots it.
Spawn Stand-in
Spawns a stand-in actor at the viewport position and snaps it to the ground (if near collision).
Spawn Reference Spheres
Creates a standard set of lighting reference spheres in the scene.
Organize Outliner
Automatically sorts existing actors into folders to clean up the Outliner.
VISIBILITY
Hide in Game
Sets the selected actor(s) to Hidden in Game.
Hide in Viewport
Hides the selected actor(s) only in the viewport.
Show All
Unhides all actors in the scene:
Sets all actors to visible in the viewport
Disables Hidden in Game for all actors
SELECT SIMILAR
By Actor
Selects all actors that are similar to the currently selected actor type.
By Mesh
Finds all Static Mesh Actors using the same Static Mesh as the selected one and selects them.
By Material
Finds all actors using the same material(s) as the selected one and selects them.
POSTPROCESS VOLUME
Spawns a configured Post Process Volume with:
Priority set to 2
Unbound enabled
Lens Flares disabled
Auto Exposure set to Manual
On / Off Switch
Toggle to enable or disable the Post Process Volume
Red = Off, Green = On
High Quality Lumen (Checkbox)
Enables high quality Lumen settings in the viewport when checked.
LIGHTING
Spawns the chosen light type at the current viewport location & rotation.
Sky System
Creates a basic sky and lighting setup:
Directional Light
Exponential Height Fog
Sky Atmosphere
Sky Light
Volumetric Clouds
HDRI (Checkbox)
If enabled:
Deletes the Volumetric Clouds
Spawns an custom made HDRI Backdrop Sphere with its own Sky Light
BAKE STATIC MESH
Takes multiple selected actors and bakes them into an Instanced Static Mesh Blueprint
Choose between Instanced Static Mesh or Hierarchical Instanced Static Mesh (HISM).
For artists, TDs and filmmakers working in Unreal Engine editor only
Helps with:
Fast lighting, scene & sky setup
Baking Meshes into Instances quickly
Cleaner Outliner and smarter selections