Generic Wargaming System (Before downloading, please read and agree to the terms)
01. Generic Wargaming System - This document serves as the core rulebook for the Generic Wargaming System (GWS), covering basic mechanics, advanced multi-domain warfare, and era-specific optional modules. It emphasises fog of war and operational decision-making over complex simulation, offering a flexible framework to model combat from World War II to the near future.
02. Annex A - Core Game Tables & Reference - A comprehensive quick-reference guide containing all the essential tables required to run the game, including combat resolution, detection modifiers, and the sequence of play. It provides an easily accessible breakdown of terrain effects, movement options, and morale checks to keep your gameplay fast and organised.
03. Annex B - Traits and Capabilities - This annex details the unique traits and capabilities that differentiate units based on their doctrine, training, and technology without inflating their core numerical statistics. It includes specialised rules for advanced tactical systems like drone observation, active protection systems, electronic jamming, and specific command doctrines.
04. Annex C - Unit Design & Force Creation Guide - A comprehensive guide for creating balanced combat units, focusing on operational effectiveness and battlefield roles rather than exact technical specifications. It provides step-by-step instructions for assigning core statistics and traits, along with a robust collection of sample unit designs ranging from World War II to near-future combat.
05. Annex D - GWS Scenarios Guide - This document offers a scenario design philosophy that prioritizes meaningful command decisions, alongside a collection of ready-to-play historical and fictional engagements. It features progressively complex battles to test your skills, ranging from basic World War II armored clashes to advanced modern drone and missile warfare.