If split_size_or_sections is an integer type, then tensor willbe split into equally sized chunks (if possible). Last chunk will be smaller ifthe tensor size along the given dimension dim is not divisible bysplit_size.

This, of course, hides rows whenever the random ID hits one where qcinfo = 'Y', which is wrong. I need to exclude the row from being considered in the chunk, but still generate a random record for the chunk if any records have qcinfo 'Y'.


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Notes:This method should never attempt to get the Chunk at the passedcoordinates, as doing so may cause an infinite loop.This method should never modify the ChunkGenerator.ChunkData at a laterpoint of time.The Y-coordinate range should never be hardcoded, to get theY-coordinate range use the methods ChunkGenerator.ChunkData.getMinHeight() andChunkGenerator.ChunkData.getMaxHeight().If shouldGenerateNoise() is set to true, the givenChunkGenerator.ChunkData contains already the Vanilla noise generation.Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usechunkX - The X-coordinate of the chunkchunkZ - The Z-coordinate of the chunkchunkData - To modifygenerateSurfacepublic void generateSurface(@NotNullWorldInfo worldInfo,@NotNullRandom random,int chunkX,int chunkZ,@NotNullChunkGenerator.ChunkData chunkData)Shapes the Chunk surface for the given coordinates.Notes:This method should never attempt to get the Chunk at the passedcoordinates, as doing so may cause an infinite loop.This method should never modify the ChunkGenerator.ChunkData at a laterpoint of time.The Y-coordinate range should never be hardcoded, to get theY-coordinate range use the methods ChunkGenerator.ChunkData.getMinHeight() andChunkGenerator.ChunkData.getMaxHeight().If shouldGenerateSurface() is set to true, the givenChunkGenerator.ChunkData contains already the Vanilla surface generation.Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usechunkX - The X-coordinate of the chunkchunkZ - The Z-coordinate of the chunkchunkData - To modifygenerateBedrockpublic void generateBedrock(@NotNullWorldInfo worldInfo,@NotNullRandom random,int chunkX,int chunkZ,@NotNullChunkGenerator.ChunkData chunkData)Shapes the Chunk bedrock layer for the given coordinates.Notes:This method should never attempt to get the Chunk at the passedcoordinates, as doing so may cause an infinite loop.This method should never modify the ChunkGenerator.ChunkData at a laterpoint of time.The Y-coordinate range should never be hardcoded, to get theY-coordinate range use the methods ChunkGenerator.ChunkData.getMinHeight() andChunkGenerator.ChunkData.getMaxHeight().Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usechunkX - The X-coordinate of the chunkchunkZ - The Z-coordinate of the chunkchunkData - To modifygenerateCavespublic void generateCaves(@NotNullWorldInfo worldInfo,@NotNullRandom random,int chunkX,int chunkZ,@NotNullChunkGenerator.ChunkData chunkData)Shapes the Chunk caves for the given coordinates.Notes:This method should never attempt to get the Chunk at the passedcoordinates, as doing so may cause an infinite loop.This method should never modify the ChunkGenerator.ChunkData at a laterpoint of time.The Y-coordinate range should never be hardcoded, to get theY-coordinate range use the methods ChunkGenerator.ChunkData.getMinHeight() andChunkGenerator.ChunkData.getMaxHeight().If shouldGenerateCaves() is set to true, the givenChunkGenerator.ChunkData contains already the Vanilla cave generation.Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usechunkX - The X-coordinate of the chunkchunkZ - The Z-coordinate of the chunkchunkData - To modifygetDefaultBiomeProvider@Nullablepublic BiomeProvider getDefaultBiomeProvider(@NotNullWorldInfo worldInfo)Gets called when no BiomeProvider is set inWorldCreator or via the server configuration files. Itis therefore possible that one plugin can provide the Biomes and anotherone the generation.Notes:If null is returned, than Vanilla biomes are used.This method only gets called once when the world is loaded. Returninganother BiomeProvider later one is not respected.Parameters:worldInfo - The world info of the world the biome provider will beused forReturns:BiomeProvider to use to fill the biomes of a chunkgetBaseHeightpublic int getBaseHeight(@NotNullWorldInfo worldInfo,@NotNullRandom random,int x,int z,@NotNullHeightMap heightMap)This method is similar toWorld.getHighestBlockAt(int, int, HeightMap). With the differencebeing, that the highest y coordinate should be the block before anysurface, bedrock, caves or decoration is applied. Or in other words thehighest block when only the noise is present at the chunk.Notes:When this method is not overridden, the Vanilla base height is used.This method should never attempt to get the Chunk at the passedcoordinates, or use the methodWorld.getHighestBlockAt(int, int, HeightMap), as doing so maycause an infinite loop.Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usex - The X-coordinate from world originz - The Z-coordinate from world originheightMap - From the highest block should be getReturns:The y coordinate of the highest block at the given locationgenerateChunkData@NotNull@Deprecatedpublic ChunkGenerator.ChunkData generateChunkData(@NotNullWorld world,@NotNullRandom random,int x,int z,@NotNullChunkGenerator.BiomeGrid biome)Deprecated.The generation is now split up and the new methods should be used, see ChunkGeneratorShapes the chunk for the given coordinates.This method must return a ChunkData.Notes:This method should never attempt to get the Chunk atthe passed coordinates, as doing so may cause an infinite loopThis method should never modify a ChunkData after it hasbeen returned.This method must return a ChunkData returned by createChunkData(org.bukkit.World)Parameters:world - The world this chunk will be used forrandom - The random generator to usex - The X-coordinate of the chunkz - The Z-coordinate of the chunkbiome - Proposed biome values for chunk - can be updated bygeneratorReturns:ChunkData containing the types for each block created by thisgeneratorcreateChunkData@NotNull@Deprecatedprotected final ChunkGenerator.ChunkData createChunkData(@NotNullWorld world)Deprecated.ChunkGenerator.ChunkData are now directly providedCreate a ChunkData for a world.Parameters:world - the world the ChunkData is forReturns:a new ChunkData for worldcanSpawnpublic boolean canSpawn(@NotNullWorld world,int x,int z)Tests if the specified location is valid for a natural spawn positionParameters:world - The world we're testing onx - X-coordinate of the block to testz - Z-coordinate of the block to testReturns:true if the location is valid, otherwise falsegetDefaultPopulators@NotNullpublic List getDefaultPopulators(@NotNullWorld world)Gets a list of default BlockPopulators to apply to a givenworldParameters:world - World to apply toReturns:List containing any amount of BlockPopulatorsgetFixedSpawnLocation@Nullablepublic Location getFixedSpawnLocation(@NotNullWorld world,@NotNullRandom random)Gets a fixed spawn location to use for a given world.A null value is returned if a world should not use a fixed spawn point,and will instead attempt to find one randomly.Parameters:world - The world to locate a spawn point forrandom - Random generator to use in the calculationReturns:Location containing a new spawn point, otherwise nullisParallelCapable@Deprecatedpublic boolean isParallelCapable()Deprecated.the chunk generation code should be thread safeGets if this ChunkGenerator is parallel capable.See ChunkGenerator for more information.Returns:parallel capable statusshouldGenerateNoisepublic boolean shouldGenerateNoise()Gets if the server should generate Vanilla noise.The Vanilla noise is generated beforegenerateNoise(WorldInfo, Random, int, int, ChunkData) is called.This is method is not called (and has therefore no effect), ifshouldGenerateNoise(WorldInfo, Random, int, int) is overridden.Returns:true if the server should generate Vanilla noiseSee Also:shouldGenerateNoise(WorldInfo, Random, int, int)shouldGenerateNoisepublic boolean shouldGenerateNoise(@NotNullWorldInfo worldInfo,@NotNullRandom random,int chunkX,int chunkZ)Gets if the server should generate Vanilla noise.The Vanilla noise is generated beforegenerateNoise(WorldInfo, Random, int, int, ChunkData) is called.Only this method is called if both this andshouldGenerateNoise() are overridden.Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usechunkX - The X-coordinate of the chunkchunkZ - The Z-coordinate of the chunkReturns:true if the server should generate Vanilla noiseSee Also:shouldGenerateNoise()shouldGenerateSurfacepublic boolean shouldGenerateSurface()Gets if the server should generate Vanilla surface.The Vanilla surface is generated beforegenerateSurface(WorldInfo, Random, int, int, ChunkData) iscalled.This is method is not called (and has therefore no effect), ifshouldGenerateSurface(WorldInfo, Random, int, int) is overridden.Returns:true if the server should generate Vanilla surfaceSee Also:shouldGenerateSurface(WorldInfo, Random, int, int)shouldGenerateSurfacepublic boolean shouldGenerateSurface(@NotNullWorldInfo worldInfo,@NotNullRandom random,int chunkX,int chunkZ)Gets if the server should generate Vanilla surface.The Vanilla surface is generated beforegenerateSurface(WorldInfo, Random, int, int, ChunkData) iscalled.Only this method is called if both this andshouldGenerateSurface() are overridden.Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usechunkX - The X-coordinate of the chunkchunkZ - The Z-coordinate of the chunkReturns:true if the server should generate Vanilla surfaceSee Also:shouldGenerateSurface()shouldGenerateBedrock@Deprecatedpublic boolean shouldGenerateBedrock()Deprecated.has no effect, bedrock generation is part of the surface step, see shouldGenerateSurface()Gets if the server should generate Vanilla bedrock.The Vanilla bedrock is generated beforegenerateBedrock(WorldInfo, Random, int, int, ChunkData) iscalled.Returns:true if the server should generate Vanilla bedrockshouldGenerateCavespublic boolean shouldGenerateCaves()Gets if the server should generate Vanilla caves.The Vanilla caves are generated beforegenerateCaves(WorldInfo, Random, int, int, ChunkData) is called.This is method is not called (and has therefore no effect), ifshouldGenerateCaves(WorldInfo, Random, int, int) is overridden.Returns:true if the server should generate Vanilla cavesSee Also:shouldGenerateCaves(WorldInfo, Random, int, int)shouldGenerateCavespublic boolean shouldGenerateCaves(@NotNullWorldInfo worldInfo,@NotNullRandom random,int chunkX,int chunkZ)Gets if the server should generate Vanilla caves.The Vanilla caves are generated beforegenerateCaves(WorldInfo, Random, int, int, ChunkData) is called.Only this method is called if both this andshouldGenerateCaves() are overridden.Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usechunkX - The X-coordinate of the chunkchunkZ - The Z-coordinate of the chunkReturns:true if the server should generate Vanilla cavesSee Also:shouldGenerateCaves()shouldGenerateDecorationspublic boolean shouldGenerateDecorations()Gets if the server should generate Vanilla decorations after thisChunkGenerator.The Vanilla decoration are generated before anyBlockPopulator are called.This is method is not called (and has therefore no effect), ifshouldGenerateDecorations(WorldInfo, Random, int, int) is overridden.Returns:true if the server should generate Vanilla decorationsSee Also:shouldGenerateDecorations(WorldInfo, Random, int, int)shouldGenerateDecorationspublic boolean shouldGenerateDecorations(@NotNullWorldInfo worldInfo,@NotNullRandom random,int chunkX,int chunkZ)Gets if the server should generate Vanilla decorations after thisChunkGenerator.The Vanilla decoration are generated before anyBlockPopulator are called.Only this method is called if both this andshouldGenerateDecorations() are overridden.Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usechunkX - The X-coordinate of the chunkchunkZ - The Z-coordinate of the chunkReturns:true if the server should generate Vanilla decorationsSee Also:shouldGenerateDecorations()shouldGenerateMobspublic boolean shouldGenerateMobs()Gets if the server should generate Vanilla mobs after thisChunkGenerator.This is method is not called (and has therefore no effect), ifshouldGenerateMobs(WorldInfo, Random, int, int) is overridden.Returns:true if the server should generate Vanilla mobsSee Also:shouldGenerateMobs(WorldInfo, Random, int, int)shouldGenerateMobspublic boolean shouldGenerateMobs(@NotNullWorldInfo worldInfo,@NotNullRandom random,int chunkX,int chunkZ)Gets if the server should generate Vanilla mobs after thisChunkGenerator.Only this method is called if both this andshouldGenerateMobs() are overridden.Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usechunkX - The X-coordinate of the chunkchunkZ - The Z-coordinate of the chunkReturns:true if the server should generate Vanilla mobsSee Also:shouldGenerateMobs()shouldGenerateStructurespublic boolean shouldGenerateStructures()Gets if the server should generate Vanilla structures after thisChunkGenerator.This is method is not called (and has therefore no effect), ifshouldGenerateStructures(WorldInfo, Random, int, int) is overridden.Returns:true if the server should generate Vanilla structuresSee Also:shouldGenerateStructures(WorldInfo, Random, int, int)shouldGenerateStructurespublic boolean shouldGenerateStructures(@NotNullWorldInfo worldInfo,@NotNullRandom random,int chunkX,int chunkZ)Gets if the server should generate Vanilla structures after thisChunkGenerator.Only this method is called if both this andshouldGenerateStructures() are overridden.Parameters:worldInfo - The world info of the world this chunk will be used forrandom - The random generator to usechunkX - The X-coordinate of the chunkchunkZ - The Z-coordinate of the chunkReturns:true if the server should generate Vanilla structuresSee Also:shouldGenerateStructures()Copyright  2024. 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