Rain World is an exploration-focused survival platformer set in a long-abandoned world, taken over by creatures both fascinating and fearsome.Bone-crushing intense rain pounds the surface regularly, making life as we know it almost impossible.The creatures in this world hibernate much of the time, but must spend the dry periods between rain finding food to last another day.

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Rain World is a 2017 survival platform game developed by Videocult and published by Adult Swim Games and Akupara Games for PlayStation 4, Microsoft Windows, and MacOS in March 2017, and for Nintendo Switch in late 2018. Players assume control of a "slugcat", an elongated felid-like rodent, and are tasked with survival in a derelict and hostile world.

The game features a simulated ecosystem. The slugcat uses debris as weapons to escape predators, scavenges for food, and tries to reach safe hibernation rooms before the deadly torrential rain arrives. The game's developers intended to give players little explicit guidance on how to survive so that they would feel like a rat living on subway tracks, learning to survive in an environment without understanding its higher-level function.

Rain World received mixed reviews from critics, who praised its art design and procedural animation but criticized its brutal difficulty, inconsistent save points, and imprecise controls. Some of these criticisms were addressed with later updates. Despite the aforementioned mixed reviews, the game garnered a cult following.

In January 2023, a downloadable content pack titled Rain World: Downpour was released for PC.[1][2] Downpour was released for Switch, PlayStation, and Xbox on July 11, 2023. The expansion pack received generally positive reviews from critics.

The slugcat can use spears and debris to defend itself from predators in the hostile, ruined, and obtuse 2D world.[3][4] The player is given little explicit guidance and is free to explore the world in any direction[4] by entering pipes and crawling through passages that span across over 1,600 static screens that each spawn their creatures in set locations. These creatures can then move freely around the region.[5][6] The slugcat can jump, swim, and climb poles to avoid enemies while foraging for sparse food, which is used to hibernate in scarce, designated safe rooms called shelters. Hibernating resets the time limit and saves the player's progress. If the player does not reach the shelter before the end of the day cycle, the rain will come, crushing the slugcat or causing them to drown in one of the many now-flooded rooms. Additionally, if the slugcat does not eat sufficient food by the end of the day, the game will not save, and the slugcat will wake up in starvation mode. In starvation mode, the slugcat is much slower, does less damage when throwing spears, and faints if it jumps too much. Starvation mode can be exited mid-cycle by completely filling up the hunger bar, but if the slugcat doesn't fill up the hunger bar by the end of the said cycle, it will starve to death when it tries to hibernate.[4]

Upon death, the slugcat returns to the last save point. The player also loses one karma, which is indicated at the bottom of the screen. Karma is gained upon successfully hibernating, and the player can shield their current karma level by eating a yellow karma flower. The flower appears in set locations around the map and is re-planted wherever the slugcat dies while under its effects. The player needs to meet a specific karma level to go through karma gates, which lie at the borders of every region in the game. [3]

Predators range from camouflaged plants to large vultures to Komodo dragon-like lizards and large aquatic creatures. Many enemies can incapacitate the slugcat in one hit, and some species have different variations, such as the different colors of lizards, which all have unique characteristics. Creatures spawn from dens in set locations and can move freely throughout the region, meaning the player is sometimes faced with problems that they can't avoid.[4] All the creatures in the game possess dynamic AI and exist in the game's world perpetually, even when not on the same screen as the player.[7] Players are expected to mainly evade the enemies[8], but they do need to experiment with spears to climb walls and knock fruit off of vines.[3] It is possible to kill predators by repeatedly hitting certain parts of them with spears, though attacking them is mainly used as a way to ward them off. However, killing creatures becomes almost a requirement in the base game's hardest campaign, Hunter, where the slugcat is a carnivore and must eat the flesh of other creatures to get meaningful amounts of food.[9] The slugcat, if holding an object in each hand, can swap their places by pressing the grab button twice.[5] It can also eat mushrooms, which grant status effects,[4] such as faster reaction times (shown in-game as time slowing down) and increasing how far the slugcat jumps.[3]

The player can choose between two campaigns at the start: Monk and Survivor. As Monk, creatures are less aggressive and the slugcat needs less food to hibernate. Beating either Monk or Survivor unlocks the third character, Hunter, with a difficult campaign featuring more powerful and hostile creatures, as well as a 20-cycle time limit to beat the game. Monk and Hunter were added in the 1.5 update, and Monk was created to address concerns about the game's difficulty. The 1.5 update also added a local multiplayer arena mode and a sandbox mode where players can spawn objects and creatures from the game.[9][10] The game offers very little to guide the player aside from the overseer, who gives some hints about where to find nearby shelters and lore-related events. The player can also view a map to check their location in the vast in-game world.[11]

The Downpour expansion adds five new campaigns, which are set during different points in the timeline, and enables local multiplayer for story modes. Each campaign features a new slugcat with new abilities. Spearmaster can create an infinite amount of spears at will, but throwing them at other creatures is the only way that it can eat. Rivulet is nearly twice as fast as Survivor, has a higher jump and overall increased agility, and is a much more adept swimmer, but has extremely short day cycles. Gourmand has access to a crafting system and can damage creatures by falling or sliding into them, but excessive physical activities cause them to enter a weak-winded state where they must stop to catch their breath. Artificer can double jump and create explosives, but can't hold their breath underwater and is locked at the lowest karma level, forcing them to use other methods to pass karma gates. Saint has a grappling tongue that gives them large amounts of mobility, but is unable to throw spears or eat meat.[12] Downpour also adds three new game modes. The first is Safari mode, which lets players freely observe the world without worry and control any living creature within it. After that is Challenge mode, which provides 70 unique scored challenges with preset conditions. Finally, there is Expedition, which is a semi-roguelike mode with random missions that award experience points upon completion. Downpour's release was accompanied by the free Rain World Remix upgrade, which added accessibility options, ways to customize game difficulty, and better modding support.[13]

Rain World's setting is destroyed by ecological catastrophe and illustrated in pixel art. Its story is communicated through details in the environment, dreams that the slugcat can have during hibernation, and holograms from the worm-like overseer that guides the player.[4][14] In-game, the player assumes the role of a slugcat, who wakes up in an abandoned, desolate world. They can choose to play as the Monk, the Survivor, or the Hunter, each of which has a different narrative and set of abilities. If they select the Monk or the Survivor, their plot follows the same basic outline. When a group of slugcats is caught off-guard by the rain, the Survivor is flushed into a pit, becoming separated from the others. The Monk is the Survivor's sibling and jumps after the Survivor.

Eventually, the slugcat reaches Five Pebbles, a massive, decaying, semi-biotic supercomputer called an "iterator". After climbing up Five Pebbles' exterior or traversing through the bulk of the superstructure, the slugcat falls into Five Pebbles' puppet chamber. Five Pebbles explains that, like all creatures, the slugcat is trapped in a cycle of death and rebirth and wants it to end. He then directs it to a place where it can free itself from the "great cycle." Following his guidance, the slugcat travels underground and enters a sea of "Void Fluid" where it can ascend, escaping the cycle.[14] With the Downpour DLC, both the Survivor and the Monk can instead go to Outer Expanse, a lush jungle without lethal rain, and reunite.

More information about the setting can be obtained by bringing pearls to another damaged iterator named Looks to the Moon. She explains that the ancient civilization that once inhabited the world sought to escape the eternal cycle and succeeded, collectively ascending from existence and abandoning the iterators.[14] She and Five Pebbles are two of thousands of artificial intelligences created by them to calculate a way for every living organism to ascend. Iterators use vast quantities of water as a coolant, which they then release as vapor. This vapor then falls back down in the form of deadly rain. The iterators' functions are also the only source of heat on the surface. 152ee80cbc

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