Effective Date: September 19, 2026
Last Updated: November 7, 2026
RailShift ("the Game") is developed and published by Faruk Böyük ("Developer", "we", "us", or "our").
This Privacy Policy explains what information may be collected when you use RailShift, why it is collected, how it may be processed or shared, how long it may be retained, and the privacy choices and rights available to you.
For privacy-related questions or requests:
Developer: Faruk Böyük
Email: farukboyuk616@gmail.com
RailShift stores game progress, lives and regeneration timing, advertising counters, gameplay settings, and privacy choices in app-specific storage on your device.
RailShift is configured to exclude this application data from standard Android cloud backup and device-to-device transfer.
Clearing the Game's application data or uninstalling the Game may permanently remove your locally stored progress and preferences.
The Game does not require users to create an online account.
RailShift includes Google Firebase Analytics functionality to help us understand gameplay activity and improve the Game.
Analytics collection is disabled by default and is enabled only when the user chooses to activate the optional analytics feature.
When enabled, analytics may process information such as:
Starting, completing, or failing levels
Using hints
Completing rewarded advertisements
Displaying interstitial advertisements
Gameplay information such as levels and remaining lives
Application, device, installation, and technical information processed by Firebase Analytics
This information may help us evaluate game features, identify gameplay difficulties, and improve RailShift.
RailShift does not intentionally provide players' names, email addresses, phone numbers, or custom user IDs to Firebase Analytics.
Users may disable optional analytics through the Game's privacy settings.
Disabling analytics stops future collection as described by the implemented application settings but does not necessarily delete information previously transmitted to Google.
RailShift includes Google Firebase Crashlytics functionality to identify crashes and technical problems.
Crash reporting is disabled by default and is enabled only when the user chooses to activate this optional feature.
When enabled, Crashlytics may process:
Crash reports and stack traces
Application version
Operating system and device information
Installation identifiers
Technical diagnostic information
Relevant game context, such as the current level
This information is used to diagnose technical problems, improve stability, and resolve crashes.
RailShift does not intentionally attach players' names, email addresses, phone numbers, or custom user IDs to crash reports.
Users may disable crash reporting through the Game's privacy settings.
Pending unsent crash reports may be requested for deletion when crash reporting is disabled. Depending on the Firebase SDK's behavior, certain changes may take effect after restarting the Game.
Previously transmitted information is subject to Google's applicable data retention and deletion procedures.
RailShift includes rewarded advertisements and interstitial advertisements. The Game does not currently use banner advertisements.
The current advertising system uses:
Unity LevelPlay: Advertising mediation and management.
Unity Ads: Advertising delivery, including rewarded and interstitial advertisements.
Earlier versions of RailShift may have used Google AdMob and the Google Mobile Ads SDK. These services are not used for advertisement delivery in the current Unity Ads-only configuration.
Depending on the advertising provider, applicable law, device configuration, and privacy preferences, advertising services may process:
IP addresses and approximate location derived from IP addresses
Advertising identifiers, where available and permitted
Device and application identifiers
Advertisement impressions and interactions
Advertising performance and measurement information
Application activity related to advertisement delivery
Diagnostic and technical performance information
Privacy preferences and consent signals
This information may be used for advertising delivery, measurement, reporting, optimization, fraud prevention, security, and legal compliance.
Rewarded advertisements are optional.
Players may choose to watch an advertisement to receive an in-game benefit, such as an additional attempt or a hint.
Rewards are provided only when the applicable advertisement completion requirements are satisfied.
Interstitial advertisements may appear at appropriate transitions between gameplay sessions.
Where supported and legally permitted, Unity Ads may provide personalized advertisements based on applicable user privacy preferences and valid consent.
When personalization is not permitted, advertising may be limited to contextual or non-personalized advertisements.
Depending on applicable privacy requirements and the available advertising configuration, some advertisements may not be available.
Advertising personalization and availability may depend on the user's region, device settings, consent preferences, and Unity Ads policies.
RailShift provides an in-game Advertising Preferences (Ad Privacy) interface that allows users to manage advertising-related privacy choices.
The Game uses its own privacy preference interface and communicates applicable consent and opt-out signals to Unity Ads and Unity LevelPlay.
The current advertising preference system does not rely on Google User Messaging Platform (UMP).
Where applicable, users can choose whether to permit advertising-related data processing and personalized advertising.
The main advertising preference screen provides clear options to allow or decline applicable advertising permissions.
Additional privacy controls are available through the Manage Preferences section.
Depending on the user's region and applicable law, these controls may include:
Advertising-related device data processing preferences
Personalized advertising consent
Applicable United States data sale or sharing opt-out preferences
These choices are managed separately where required by law.
Providing advertising consent does not automatically enable optional Firebase Analytics or Firebase Crashlytics.
When a user provides valid permission for personalized advertising, RailShift may communicate the applicable consent signal to Unity Ads.
Permission does not guarantee that personalized advertisements will be displayed.
When a user declines or withdraws personalization consent, RailShift applies the relevant privacy restrictions to subsequent advertising requests.
Where permitted, contextual or non-personalized advertisements may remain available.
Users may review and change their advertising privacy choices through:
Game Settings → Advertising Preferences → Manage Preferences
Users may withdraw previously granted permission.
Their updated choices are stored locally and communicated to the advertising SDKs as applicable.
Changes generally apply to future advertising requests. Advertisements already loaded or information previously processed may not be immediately affected.
Users may decline applicable advertising-related data processing.
Declining optional advertising permissions does not prevent normal gameplay.
However, certain advertising features or rewarded advertisement opportunities may become unavailable.
Processing that does not require consent may still occur where permitted by applicable law, such as certain security or fraud-prevention activities.
Advertising privacy requirements may vary by region.
Where consent is legally required for a specific advertising purpose, RailShift seeks to obtain the necessary permission before enabling that purpose.
Additional legal requirements may apply in the European Economic Area, the United Kingdom, Switzerland, and certain United States jurisdictions.
Users may also access privacy controls provided directly by Unity Ads where available.
For additional information, see:
Unity Game Player and App User Privacy Policy
RailShift uses third-party services for advertising and, where enabled, optional analytics and crash reporting.
The services used may vary depending on the installed application version and the user's privacy preferences.
Unity LevelPlay
Used to manage advertising mediation and related advertising operations.
Unity Ads
Used to deliver rewarded and interstitial advertisements, subject to applicable privacy preferences and legal requirements.
Unity's services may use authorized service providers, advertising partners, and subprocessors.
Unity's data processing practices and partner information are described in its privacy policy:
https://unity.com/legal/game-player-and-app-user-privacy-policy
Google Firebase Analytics
Used for optional gameplay analytics when enabled by the user.
Google Firebase Crashlytics
Used for optional crash reporting when enabled by the user.
Google's privacy information is available at:
https://policies.google.com/privacy
Firebase privacy information is available at:
https://firebase.google.com/support/privacy
Earlier versions of RailShift may have included Google AdMob, Google Mobile Ads SDK, or Google User Messaging Platform.
These earlier advertising and consent services are not part of the current Unity Ads-only advertising configuration.
Depending on the enabled services, privacy choices, and applicable laws, third-party providers may process:
Device and application identifiers
Advertising identifiers where available and permitted
IP addresses and approximate location information
Advertisement interactions
Application usage information
Privacy consent signals
Technical diagnostic and performance information
Third-party providers process this information in accordance with their applicable privacy policies and data protection terms.
RailShift does not operate its own advertising or player-profile server.
RailShift does not require an online player account and does not operate its own player-profile server.
Information described in this Privacy Policy may be transmitted to or processed by third-party service providers when necessary for enabled functionality.
Relevant providers may include:
Unity Technologies and its authorized partners: Advertising delivery, mediation, measurement, security, and fraud prevention.
Google LLC: Optional Firebase Analytics and Firebase Crashlytics functionality.
Other authorized advertising or technology partners: Where used by the applicable service provider and disclosed under its privacy terms.
Earlier versions may have involved additional advertising services, including Google AdMob.
These providers may process device identifiers, advertising identifiers, IP addresses, advertisement interactions, application events, privacy signals, and technical information as applicable.
Certain information may be processed in countries outside the user's country of residence.
Where required, international processing and transfers must be subject to applicable legal requirements and appropriate safeguards.
Applicable legal bases for data processing may include user consent for optional purposes and other lawful bases for necessary operations, security, or fraud prevention, depending on the activity and jurisdiction.
RailShift does not independently operate a business selling player profiles. However, certain advertising-related disclosures or transfers may fall within statutory definitions of data sale or sharing in some jurisdictions. Applicable opt-out rights are described in this Privacy Policy.
Information may also be disclosed when required by applicable law, valid legal process, or a lawful governmental request.
Locally stored RailShift data remains in application-specific storage until the user clears application data, uninstalls the Game, or the operating system removes it.
RailShift does not provide standard Android cloud backup or device-to-device restoration for this data.
Removing the application does not automatically erase information previously transmitted to third-party providers.
Third-party data retention periods depend on the applicable provider, service configuration, and legal requirements.
For optional Firebase services, retention and deletion depend on Google's applicable policies and configured settings.
For Unity advertising services, retention and deletion are governed by Unity's applicable privacy policies and data protection procedures.
Users may change advertising privacy preferences through the Game's settings.
Users may also exercise available data access or deletion rights through Unity's privacy controls or contact the Developer.
Privacy-related requests can be submitted to:
farukboyuk616@gmail.com
Because RailShift does not require an account and does not intentionally assign custom player identities to third-party analytics or crash reporting services, identifying particular records for deletion may not always be technically possible for the Developer without additional information or assistance from the relevant service provider.
Requests will be handled in accordance with applicable legal requirements and available technical procedures.
RailShift is designed to limit data collection to the functionality and services described in this Privacy Policy.
Locally stored privacy preferences are maintained in application-specific storage.
Data transmitted to third-party services is subject to applicable security measures implemented by those providers, including encryption in transit where supported.
We take reasonable steps to protect information from unauthorized access, disclosure, alteration, or destruction.
However, no electronic storage or transmission method can be guaranteed to be completely secure.
Users can play RailShift without enabling optional Firebase Analytics or optional Firebase Crashlytics.
Depending on the installed version and applicable functionality, users may:
Enable or disable optional gameplay analytics.
Enable or disable optional crash reporting.
Allow or decline applicable advertising permissions.
Change personalized advertising preferences.
Withdraw previously granted consent.
Exercise applicable United States data sale or sharing opt-out choices.
Clear locally stored application data through device settings.
Uninstall the Game to remove locally stored RailShift data.
Contact the Developer regarding privacy questions or data requests.
Depending on applicable law, users may also have rights to access, correct, delete, or restrict certain personal information, object to particular processing activities, or request data portability.
Users in applicable jurisdictions may have the right to lodge a complaint with a relevant data protection authority.
Consent withdrawal does not automatically reverse processing that occurred lawfully before withdrawal.
Some privacy rights relating to information processed independently by Unity or Google may need to be exercised through those providers.
Relevant information is available at:
Unity Privacy Policy:
https://unity.com/legal/game-player-and-app-user-privacy-policy
Google Privacy Policy:
https://policies.google.com/privacy
Privacy requests relating to RailShift may be sent to:
farukboyuk616@gmail.com
We may update this Privacy Policy when RailShift's features, advertising services, SDKs, data processing practices, or applicable legal requirements change.
When changes are made, the Last Updated date at the beginning of this Privacy Policy will be revised.
Material changes will be reflected in the updated policy.
Where required by applicable law, additional notice or renewed user consent will be provided.
Users are encouraged to review this Privacy Policy periodically.
For questions, concerns, privacy requests, or inquiries regarding RailShift:
Developer: Faruk Böyük
Email: farukboyuk616@gmail.com
Application: RailShift
Platform: Android / Google Play