Histera is a Free-to-Play Multi-Player FPS designed to offer a dynamic and immersive gaming experience on multiple platforms, including PC, PS5 and XBOX. In this exciting game, players are immersed in intense first-person combat where strategy and skill are critical to achieve victory. In addition, Histera presents a unique feature: the scenarios change dynamically in the middle of the game, merging pieces of other maps to offer a fresh and challenging gameplay experience in each encounter. As Producer and Project Manager at Stickylock, I have led the development of Histera from the Stickylock Studio in Mallorca, overseeing the project to ensure its success. We have worked hard to deliver an exciting game that challenges players and keeps them captivated in every game.
TEOT (The Evolution Of Time) is an ambitious real-time strategy game that transports players to ancient times, where they must build and manage a tribe from its foundations to greatness. Inspired by titles such as Age of Empires, it offers an immersive experience where strategic planning and resource management are critical to success.
In the early foundational stages of this project, I assumed an integral role as Game Designer and Production Assistant. From the initial conception, I was responsible for finding and building the core team for the project, as well as drafting the base game design document, where the foundations of what would become the project were laid. I established the essential pillars that would shape TEOT and planned its future development. Although I later said goodbye to the project, its development was continued, obtaining the necessary financial backing to carry out its complete vision through Crowdfunding.
During the initial stages of my career, I had the opportunity to explore my passion for game development through the creation of various prototypes and projects. From smaller, simpler games to more advanced projects such as my Final Degree Project (TFG), I have gained experience in a wide range of styles and genres.
In addition to participating in several videogame JAMs and group projects, which allowed me to work on different styles of videogame such as action, adventure, platform, multiplayer, horror, mini-games, puzzle, driving simulators, among others.
My ability to create games of different styles and genres has allowed me to understand the basics of them and explore them through numerous prototypes and small projects. This experience has been fundamental to my development as a game developer and has given me a deeper understanding of the various aspects involved in the creation of video games.
In addition, I have had the privilege of sharing my knowledge and experience at various conferences, events and roundtables focused on the field of videogames, as well as the intricate world of videogame production and design. These opportunities allowed me to connect with others passionate about the industry, share ideas and learn from their experiences.
My academic and work experience has provided me with extensive knowledge in the creation of games of various styles and genres. This combination of skills and experience has allowed me to contribute significantly to the continued growth and development of the video game development community.