We had finished reading Chap. 1-6 of the novel Esperanza (out of 10 chapters). I had pairs recall 20 different things that had happened so far, writing them on a list together. Then the pairs used these 20 statements to plat the Quick Draw game. Worked well.

I rediscovered this yesterday and played today. We used it as a pre-reading for a chapter of Felipe Alou. I added a frase secreta (randomly chosen by me). After awarding points in the round, I told the students what the frase secreta was. Whoever had drawn it also got a point. Thank you for an engaging, easy-to-prep game!!


Quick Draw The Game To Play Download


DOWNLOAD 🔥 https://urluss.com/2yGbcC 🔥



Plus, EVERY play contributes to the Progressive Jackpot. The amount you play per draw determines the portion of the Jackpot you could win. For example: If you wager $5 for one drawing, you are eligible to win 50% of the Progressive Jackpot.

All prizes based on a $1.00 wager. The combined prize liability shall be limited to $3,000,000 per drawing for either the 9 of 9 or 10 of 10 divisions, when playing any 9-spot or 10-spot with or without the add-ons games features. If the combination of the amount of match 9 of 9 or 10 of 10 winners along with their prize values (including the add-on game features, excluding the Progressive Jackpot prize) exceeds $3,000,000 the prize division shall be pari-mutuel.

You can now use existing tickets to purchase new tickets printed with your same favorite numbers! With the exciting new "Play It Again" feature, New Jersey Lottery retailers can simply scan your ticket to produce a new one for the same game, numbers, and wager amount.


Drawize is a fun, free online drawing game similar to Pictionary - but online! You can draw and guess with friends or other players around the world, guess the drawing, or quick draw something for practice. Drawize also works great as an office game or an educational activity for the classroom!

In this free online art activity, you can choose an image, then see how quickly you can draw it from memory or with the help of a tracing guide. You can draw a picture of Mario, Luigi, and other characters and items from games on the Nintendo Switch family of systems.

Double BULLSEYE introduces a third add-on for players looking for huge payouts. At the conclusion of each Quick Draw drawing, one of the 20 numbers selected will be designated as the red BULLSEYE and one will be designated as the green Double BULLSEYE. A ticket with the Double BULLSEYE add-on selected will win bonus prizes on matching either BULLSEYE and/or Double BULLSEYE numbers. The Double BULLSEYE add-on triples the cost of the base wager.

When a player asks for an E-Z play, the terminal will randomly generate a ticket where the number of spots AND the corresponding numbers are selected for them. E-Z Play can be purchased at $1, $5, and $10 and does not offer any add-ons. E-Z Play tickets are eligible for the Progressive Jackpot.

Those 2 wires at the (I suspect the missing Coin Lockout Relay) were joined together.When machine is powered up, score reels reset to zero, Player unit resets then goes to game over ,score motor keeps running & 3 relays continue to actuate in and out.

Coin lockout coil on mine is black (single wire) to one side - which is normal for GTB common coil rail and white with maybe a blue trace (two wires) to the other side of the lockout coil. The physical wire feed is from the same spot as your picture and the lockout coil mounts to the bracket on the rhs (in your pic, ie viewed from back) coin mech area.

Starting in 1975 with Fast Draw/Quick Draw the reset bank was replaced on multi-player games with Ax (reset control), Bx (last ball), and sometimes Cx/Dx relays and a Coin stepper unit. Single players got just an Ax relay.

Almost every Gottlieb EM with a reset bank has an "S" start relay (single and multi-player games.) When this relay gets activated (by pressing the coin door start button), the game goes through its start-up sequence.

On a 4 player game, the coin unit (next to the chime box) will decrement four times to the home (zero) position, and then kick up one position (to the 1 player position). Note if players 1 & 4 are lit on the backglass, the coin unit is not stepping up from the zero to one player position.

The "S" relay energizes the Ax relay through the Bx (Last Ball) relay (sometimes), but always thru a switch on the "S" relay, "U" relay, and score motor switch at 2C. This should energize the Ax relay.

*On a 4-player game, the Player Unit in the backbox increments until it reaches the Z1 position. The Player Unit stops and the Z1 relay in the backbox energizes. The score motor resets the player 1&2 score reels through the Z1 relay. When all eight score reels are at "zero", the Z1 relay de-energizes and a normally closed switch on Z1 (very top switch, looks un-natural) allows the player control unit to increment to the Z2 position.

*On a 4-player game, the Player Unit stops and the Z2 relay in the backbox energizes. The score motor resets the player 3&4 score reels through the Z2 relay. When all eight score reels are at "zero", the Z2 relay de-energizes and a normally closed switch on Z2 (very top switch, looks un-natural) allows the player control unit to increment to the "home" position (this is the "player 1, ball 1" position). (On a 4-player game there is a player unit switch stack for each player. This controls which set of score reels will score in the game.)

*On a 2-player game there are no Z1 and Z2 relays. Instead the player unit uses two switch stacks (which would be the player3 and player4 stacks) and the score motor to reset all the score reels, instead of the Z1/Z2 relays and the score motor.

Player unit is now at the "home" position ("player 1, ball 1" position). This is the P5A and P5B switches on the player unit, which is the switch stack closest to the backglass with only 2 switches. This causes the Ax relay to reset and the bonus unit to reset (if the game has a bonus unit). Often the P5A and P5B switches are dirty/mis-adjusted which will not let the score motor stop running.

If the ball is in the outhole, the "O" relay activates kicking the ball to the shooter lane. Note: the "O" relay will not activate unless the bonus unit (if the game has one) is reset to zero (there is a bonus unit zero position switch).

The ball passes over a trough switch as it is kicked from the outhole, which de-energized the "first ball" relay. Now the game will score. If this switch is closed after the "first ball" relay is de-energized, it will advance the player unit.

Before someone removed the coin lock out coil it had a black wire going to one side of it - this is the common power rail. On the other side of the coin lock out coil it had two wires, both the same colour and they should always be joined. No switch in this circuit, so just join them (the two same coloured wires) up - they are just a midpoint in a length of wire that went to two other places. The coin lock out coil missing does not matter. Recall the schematic is diagrammatic in nature and does not show the physical path a wire takes, rather, it shows the logical path. 152ee80cbc

com.appstar.callrecorder pro free download

jharkhand calendar 2023 pdf download

insta video download by kink