Jérémie is the software developper that initiated the project with a prototype that was so addictive to play that we could not stop thinking about what to do with it and what to improve to make it a fully-fledge game. He is the main developper of the Voxel and Digging part of the game. Its heart. What makes the game addictive.
René Sauvé is the artist that brought our vision to life with Hill Dig. Actually, he WAS the vision of Hill Dig. Everything you see was carefully hand drawn by René from the beginning of the project to the very end over a few years of development.
Éric is the software developper that brought the world to life by designing all the systems for the vehicle to work, the menus, the Hangar and everything in the world that was not part of the Digging and Voxel system. Basically taking a project that was already addictive to play and turning it into a whole world.