I am Pushkar, I have about 9+ years of creating Player-centric Game UX UI experiences and over a decade of experience in design.
I have worked on Doom 3 VR, Journey to Foundation and various projects for META recently as a Senior UX UI Designer and lead. A game UX project I'm particularly proud of is In on the Journey to foundation, developed in Unreal Engine. The challenge was to design player experience that would be fitting for the Foundation IP, a sci-fi universe set 50,000 years in the future.
I'm a passionate gamer and love creating new world and immersive experiences for players. Throughout my career, I've consistently delivered Player-centric designs and embraced a systematic approach to Experience design. I find great satisfaction in continuous learning and adapting to the evolving landscape of design, all while crafting experiences that captivate users.
I have a Master’s Degree in Design, MDM from SFU & BFA in Graphic design and communication.
When I'm not designing, I am teaching design to masters students at SFU, playing with my cat or exploring Vancouver on my bike.
I am design leader passionate about design and design education. I am heavily involved in Design and UX events in North America and around the world.
Seasonal lecturer at CDM SFU teaching masters students
Part-Time instructor at VFS
Teaching workshops at at University of Bangkok & Uni Sabana in Brazil
Siggraph Subcommittee member for 2026 Siggraph LA.
2023 -2025, Jury at selecting and awarding best Experiences of the year
Speaker and presenter at various design events like RGD & Iterate UX
Design and User Experience Jury at VFS, Iterate UX and other competitions
Design expert panelist at Calgary UX, Iterate UX and General Assembly