Makes a new vector with either the smallest values of the two vectors or the largest values of the two vectors.
Generates points on a grid with the specified size and the specified distance between the points. “Extent” is the size on which the points are to be generated and “Grid Size” is the distance between the points
generates points on a line from point A to point B with the specified number of points to be generated. Point A and point B are inklusiv in the generation. The distance between each generated point is the same
Returns an array containing all corners of a box.
Returns the position and extent of a box component.
Returns the points from the array that are furthest or closest to each other.
Returns the indexes of the points in the array that are furthest or closest to each other.
Returns the point that is furthest or closest to the origin.
Returns the index to the point in the array that is closest or furthest from the origin.
Returns the next point to on or in a box to the given point. “Origin” is the position of the box and “Point” is the point to which the position in the box is to be determined.
Returns the next point on the outside of a sphere. Even if the given point is inside the sphere, the result on the outside of the sphere will return the next point!
Returns the center and radius of a sphere component.
Creates an array with points that lie within the specified minimum and maximum values. If “Inside” is false, the array is filled with points that are outside the limits.
Returns the actor and distance to the origin that is either farthest or closest to the origin based on the setting.
Checks whether Sphere B is completely inside Sphere A.
Returns an array containing the distance of all points to the origin.
Returns an array containing the distance of all points to the origin. Distances are squared.
Returns the largest value from the vector of X, Y and Z.
Returns the smallest value from the vector of X, Y and Z.
Returns a random point in a circle. This is not a random point in a sphere but on a 2D circle in a 3D environment.
Returns a random point in a circle from a stream. This is not a random point in a sphere but on a 2D circle in a 3D environment.
Returns a random point between the inner and outer circle. This is not a random point in a sphere but on a 2D circle in a 3D environment.
Returns a random point between the inner and outer circle from stream. This is not a random point in a sphere but on a 2D circle in a 3D environment.
Returns a random point on a line.
Returns a random point on the edge of the sphere.
Returns a random point within a sphere
Returns a vector that has been snapped to X and Y. Z remains the same.
Returns a vector that has been snapped to X, Y and Z.
Sorts the points according to the distance to the origin and returns an array containing the point and the distance to the origin.
Sorts the points in the given array according to the distance to the origin.